Use MacOS X OpenGL framework when appropriate. As per bug
http://bugzilla.remotesensing.org/show_bug.cgi?id=844
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/* $Id: tiffgt.c,v 1.3 2005-02-03 19:46:49 bfriesen Exp $ */
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/* $Id: tiffgt.c,v 1.4 2005-06-23 11:50:05 dron Exp $ */
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/*
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/*
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* Copyright (c) 1988-1997 Sam Leffler
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* Copyright (c) 1988-1997 Sam Leffler
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@ -31,11 +31,20 @@
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#include <string.h>
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#include <string.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <GL/gl.h>
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#if HAVE_APPLE_OPENGL_FRAMEWORK
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#include <GL/glut.h>
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# include <OpenGL/gl.h>
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# include <GLUT/glut.h>
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#else
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# include <GL/gl.h>
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# include <GL/glut.h>
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#endif
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#include "tiffio.h"
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#include "tiffio.h"
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#ifndef HAVE_GETOPT
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extern int getopt(int, char**, char*);
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#endif
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static uint32 width = 0, height = 0; /* window width & height */
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static uint32 width = 0, height = 0; /* window width & height */
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static uint32* raster = NULL; /* displayable image */
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static uint32* raster = NULL; /* displayable image */
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static TIFFRGBAImage img;
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static TIFFRGBAImage img;
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