libsodium/dist-build
Frank Denis a26a126a51 Slightly revamp dist-build/ios.sh
- Compile arm32 and arm64 targets separately
- Compile for the iOS simulator

The resulting fat library include arm32, arm64, 32-bit simulator and
64-bit OSX targets.

This is a bit better than what we previously had regarding the simulator,
but still not optimal, as the 64-bit simulator version should also be
included. However, a fat library cannot include both the 64-bit simulator
version and a version for OSX since the architecture is the same.

The proper way to address this is probably to generate two libraries.
This requires some prior changes to Swift-Sodium.
2015-04-18 11:50:27 +02:00
..
android-arm.sh Don't build arm and armv7 android targets in the same directory 2015-02-08 10:34:39 +01:00
android-armv7-a.sh armv7 -> armv7-a 2015-02-08 17:03:38 +01:00
android-build.sh Android: Use app platform 21 2015-03-10 15:08:44 +01:00
android-mips32.sh android-mips -> android-mips32 2015-02-08 10:42:27 +01:00
android-x86.sh Don't build arm and armv7 android targets in the same directory 2015-02-08 10:34:39 +01:00
emscripten.sh + crypto_box_seal() 2015-04-17 01:01:32 +02:00
ios.sh Slightly revamp dist-build/ios.sh 2015-04-18 11:50:27 +02:00
Makefile.am armv7 -> armv7-a 2015-02-08 17:03:38 +01:00
msys2-win32.sh Update Win32/Win64 build scripts 2014-05-05 15:50:15 -07:00
msys2-win64.sh msys-win64 build script: do not target Pentium 2 CPUs for a 64 bit build... 2014-05-13 21:03:12 -07:00