126 lines
4.0 KiB
Bash
Executable File
126 lines
4.0 KiB
Bash
Executable File
#! /bin/sh
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#
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# Step 1.
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# Configure for base system so simulator is covered
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#
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# Step 2.
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# Make for iOS and iOS simulator
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#
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# Step 3.
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# Merge libs into final version for xcode import
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export PREFIX="$(pwd)/libsodium-ios"
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export IOS32_PREFIX="$PREFIX/tmp/ios32"
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export IOS32s_PREFIX="$PREFIX/tmp/ios32s"
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export IOS64_PREFIX="$PREFIX/tmp/ios64"
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export SIMULATOR32_PREFIX="$PREFIX/tmp/simulator32"
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export SIMULATOR64_PREFIX="$PREFIX/tmp/simulator64"
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export XCODEDIR=$(xcode-select -p)
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xcode_major=$(xcodebuild -version|egrep '^Xcode '|cut -d' ' -f2|cut -d. -f1)
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if [ $xcode_major -ge 8 ]; then
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export IOS_SIMULATOR_VERSION_MIN=${IOS_SIMULATOR_VERSION_MIN-"6.0.0"}
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export IOS_VERSION_MIN=${IOS_VERSION_MIN-"6.0.0"}
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else
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export IOS_SIMULATOR_VERSION_MIN=${IOS_SIMULATOR_VERSION_MIN-"5.1.1"}
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export IOS_VERSION_MIN=${IOS_VERSION_MIN-"5.1.1"}
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fi
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mkdir -p $SIMULATOR32_PREFIX $SIMULATOR64_PREFIX $IOS32_PREFIX $IOS32s_PREFIX $IOS64_PREFIX || exit 1
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# Build for the simulator
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export BASEDIR="${XCODEDIR}/Platforms/iPhoneSimulator.platform/Developer"
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export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH"
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export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk"
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## i386 simulator
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export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN} -flto"
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export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN} -flto"
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make distclean > /dev/null
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./configure --host=i686-apple-darwin10 \
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--disable-shared \
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--enable-minimal \
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--prefix="$SIMULATOR32_PREFIX" || exit 1
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make -j3 install || exit 1
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## x86_64 simulator
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export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN} -flto"
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export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN} -flto"
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make distclean > /dev/null
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./configure --host=x86_64-apple-darwin10 \
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--disable-shared \
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--enable-minimal \
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--prefix="$SIMULATOR64_PREFIX"
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make -j3 install || exit 1
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# Build for iOS
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export BASEDIR="${XCODEDIR}/Platforms/iPhoneOS.platform/Developer"
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export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH"
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export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
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## 32-bit iOS
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export CFLAGS="-O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto"
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export LDFLAGS="-mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto"
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make distclean > /dev/null
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./configure --host=arm-apple-darwin10 \
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--disable-shared \
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--enable-minimal \
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--prefix="$IOS32_PREFIX" || exit 1
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make -j3 install || exit 1
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## 32-bit armv7s iOS
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export CFLAGS="-O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto"
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export LDFLAGS="-mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto"
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make distclean > /dev/null
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./configure --host=arm-apple-darwin10 \
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--disable-shared \
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--enable-minimal \
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--prefix="$IOS32s_PREFIX" || exit 1
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make -j3 install || exit 1
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## 64-bit iOS
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export CFLAGS="-O2 -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto -fembed-bitcode"
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export LDFLAGS="-arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -flto -fembed-bitcode"
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make distclean > /dev/null
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./configure --host=arm-apple-darwin10 \
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--disable-shared \
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--enable-minimal \
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--prefix="$IOS64_PREFIX" || exit 1
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make -j3 install || exit 1
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# Create universal binary and include folder
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rm -fr -- "$PREFIX/include" "$PREFIX/libsodium.a" 2> /dev/null
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mkdir -p -- "$PREFIX/lib"
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lipo -create \
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"$SIMULATOR32_PREFIX/lib/libsodium.a" \
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"$SIMULATOR64_PREFIX/lib/libsodium.a" \
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"$IOS32_PREFIX/lib/libsodium.a" \
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"$IOS32s_PREFIX/lib/libsodium.a" \
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"$IOS64_PREFIX/lib/libsodium.a" \
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-output "$PREFIX/lib/libsodium.a"
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mv -f -- "$IOS32_PREFIX/include" "$PREFIX/"
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echo
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echo "libsodium has been installed into $PREFIX"
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echo
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file -- "$PREFIX/lib/libsodium.a"
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# Cleanup
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rm -rf -- "$PREFIX/tmp"
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make distclean > /dev/null
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