#! /bin/sh # # Step 1. # Configure for base system so simulator is covered # # Step 2. # Make for iOS arm7 and arm64 # # Step 3. # Merge libs into final version for xcode import export PREFIX="$(pwd)/libsodium-ios" export IOS_PREFIX="$PREFIX/tmp/osx" export OSX_PREFIX="$PREFIX/tmp/ios" mkdir -p $IOS_PREFIX $OSX_PREFIX || exit 1 # Build for OSX First ./configure --disable-shared \ --enable-minimal \ --prefix="$OSX_PREFIX" make clean && make -j3 install # Cleanup make distclean # Build for iOS export XCODEDIR=$(xcode-select -p) export BASEDIR="${XCODEDIR}/Platforms/iPhoneOS.platform/Developer" export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH" export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk" export IPHONEOS_VERSION_MIN="5.1.1" export CFLAGS="-Oz -mthumb -arch armv7 -arch arm64 -isysroot ${SDK} -miphoneos-version-min=${IPHONEOS_VERSION_MIN}" export LDFLAGS="-mthumb -arch armv7 -arch arm64 -isysroot ${SDK} -miphoneos-version-min=${IPHONEOS_VERSION_MIN}" ./configure --host=arm-apple-darwin10 \ --disable-shared \ --enable-minimal \ --prefix="$IOS_PREFIX" make clean && make -j3 install # Create universal binary and include folder lipo -create "$IOS_PREFIX/lib/libsodium.a" "$OSX_PREFIX/lib/libsodium.a" -output "$PREFIX/libsodium.a" cp -r "$IOS_PREFIX/include" "$PREFIX/include" echo "libsodium has been installed into $PREFIX" # Cleanup rm -rf "$PREFIX/tmp" make distclean