Export randombytes implementation structs
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@ -9,7 +9,10 @@
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extern "C" {
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#endif
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const char *salsa20_random_implementation_name(void);
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struct randombytes_implementation
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randombytes_salsa20_implementation(void);
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const char *randombytes_salsa20_implementation_name(void);
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uint32_t salsa20_random(void);
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void salsa20_random_stir(void);
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@ -9,7 +9,10 @@
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extern "C" {
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#endif
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const char *sysrandom_implementation_name(void);
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struct randombytes_implementation
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randombytes_sysrandom_implementation(void);
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const char *randombytes_sysrandom_implementation_name(void);
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uint32_t sysrandom(void);
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void sysrandom_stir(void);
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@ -9,7 +9,7 @@
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#include "randombytes_sysrandom.h"
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static randombytes_implementation implementation = {
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.implementation_name = sysrandom_implementation_name,
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.implementation_name = randombytes_sysrandom_implementation_name,
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.random = sysrandom,
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.stir = sysrandom_stir,
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.uniform = sysrandom_uniform,
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@ -15,6 +15,7 @@
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#include "crypto_core_salsa20.h"
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#include "crypto_hash_sha256.h"
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#include "crypto_stream_salsa20.h"
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#include "randombytes.h"
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#include "randombytes_salsa20_random.h"
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#include "utils.h"
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@ -293,7 +294,20 @@ salsa20_random_uniform(const uint32_t upper_bound)
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}
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const char *
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salsa20_random_implementation_name(void)
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randombytes_salsa20_implementation_name(void)
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{
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return "salsa20_random";
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return "salsa20";
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}
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struct randombytes_implementation
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randombytes_salsa20_implementation(void)
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{
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return (randombytes_implementation) {
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.implementation_name = randombytes_salsa20_implementation_name,
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.random = salsa20_random,
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.stir = salsa20_random_stir,
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.uniform = salsa20_random_uniform,
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.buf = salsa20_random_buf,
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.close = salsa20_random_close
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};
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}
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@ -15,6 +15,7 @@
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#include <string.h>
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#include <unistd.h>
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#include "randombytes.h"
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#include "randombytes_sysrandom.h"
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#ifdef _WIN32
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@ -195,7 +196,20 @@ sysrandom_uniform(const uint32_t upper_bound)
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}
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const char *
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sysrandom_implementation_name(void)
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randombytes_sysrandom_implementation_name(void)
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{
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return "sysrandom";
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}
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struct randombytes_implementation
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randombytes_sysrandom_implementation(void)
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{
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return (randombytes_implementation) {
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.implementation_name = randombytes_sysrandom_implementation_name,
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.random = sysrandom,
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.stir = sysrandom_stir,
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.uniform = sysrandom_uniform,
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.buf = sysrandom_buf,
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.close = sysrandom_close
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};
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}
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