Remove unused code
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2952a15bfe
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5a300d6480
@ -2,21 +2,6 @@
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#define VEC8_ROT(A, IMM) \
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_mm256_or_si256(_mm256_slli_epi32(A, IMM), _mm256_srli_epi32(A, (32 - IMM)))
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/* implements a vector quarter round by-the-book (naive!) */
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#define VEC8_QUARTERROUND_NAIVE(A, B, C, D) \
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x_##A = _mm256_add_epi32(x_##A, x_##B); \
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t_##A = _mm256_xor_si256(x_##D, x_##A); \
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x_##D = VEC8_ROT(t_##A, 16); \
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x_##C = _mm256_add_epi32(x_##C, x_##D); \
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t_##C = _mm256_xor_si256(x_##B, x_##C); \
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x_##B = VEC8_ROT(t_##C, 12); \
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x_##A = _mm256_add_epi32(x_##A, x_##B); \
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t_##A = _mm256_xor_si256(x_##D, x_##A); \
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x_##D = VEC8_ROT(t_##A, 8); \
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x_##C = _mm256_add_epi32(x_##C, x_##D); \
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t_##C = _mm256_xor_si256(x_##B, x_##C); \
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x_##B = VEC8_ROT(t_##C, 7)
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/* same, but replace 2 of the shift/shift/or "rotation" by byte shuffles (8 &
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* 16) (better) */
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#define VEC8_QUARTERROUND_SHUFFLE(A, B, C, D) \
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@ -33,22 +18,6 @@
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t_##C = _mm256_xor_si256(x_##B, x_##C); \
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x_##B = VEC8_ROT(t_##C, 7)
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/* same, but replace 2 of the shift/shift/or "rotation" by byte & word shuffles
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* (8 & 16) (not as good as previous) */
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#define VEC8_QUARTERROUND_SHUFFLE2(A, B, C, D) \
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x_##A = _mm256_add_epi32(x_##A, x_##B); \
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t_##A = _mm256_xor_si256(x_##D, x_##A); \
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x_##D = _mm256_shufflehi_epi16(_mm256_shufflelo_epi16(t_##A, 0xb1), 0xb1); \
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x_##C = _mm256_add_epi32(x_##C, x_##D); \
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t_##C = _mm256_xor_si256(x_##B, x_##C); \
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x_##B = VEC8_ROT(t_##C, 12); \
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x_##A = _mm256_add_epi32(x_##A, x_##B); \
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t_##A = _mm256_xor_si256(x_##D, x_##A); \
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x_##D = _mm256_shuffle_epi8(t_##A, rot8); \
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x_##C = _mm256_add_epi32(x_##C, x_##D); \
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t_##C = _mm256_xor_si256(x_##B, x_##C); \
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x_##B = VEC8_ROT(t_##C, 7)
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#define VEC8_QUARTERROUND(A, B, C, D) VEC8_QUARTERROUND_SHUFFLE(A, B, C, D)
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#define VEC8_LINE1(A, B, C, D) \
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