Update ChangeLog
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ChangeLog
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ChangeLog
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* Version 1.0.18-stable
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- Visual Studio: support for Windows/ARM64 builds has been added.
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- Visual Studio: AVX512 implementations are enabled on supported CPUs.
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- Visual Studio: an MSVC 2022 solution was added.
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- Apple XCFramework: support for VisionOS was added.
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- Apple XCFranework: support for Catalyst was added.
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- Apple XCFramework: building the simulators is now optional.
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- iOS: bitcode is not generated any more, as it was deprecated by Apple.
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- watchOS: support for arm64 was added.
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- The Zig toolchain can now be used as a modern build system to replace
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autoconf/automake/libtool/make/ccache and the compiler. This allows faster
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compilation times, easy cross compilation, and static libraries optimized
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for any CPU.
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- The Zig toolchain is now the only supported way to compile `libsodium`
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to WebAssembly/WASI.
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- `libsodium` can now be added as a dependency to Zig projects.
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- Memory fences were added to remove some gadgets that could be used
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alongside speculative loads.
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- The AES-GCM implementation was completely rewritten. It is now faster,
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and also available on aarch64, including Windows/ARM64.
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- Compatibility with CET instrumentation / IBT / Shadow Stack was added.
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- Emscripten: the `crypto_pwhash_*()` functions have been removed from Sumo
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builds, as they reserve a substantial amount of JavaScript memory, even when
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not used.
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- Benchmarks now use `CLOCK_MONOTONIC` if possible.
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- WebAssembly: tests can now run using Bun, WasmEdge, Wazero, wasm3 and
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wasmer-js. Support for WAVM and Lucet have been removed, as these projects
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have reached EOL.
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- .NET: the minimum supported macOS version is now 1.0.15; this matches
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Microsoft guidelines.
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- .NET: all the packages are now built using Zig, on all platforms. This
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allows us to easily match Microsoft's requirements, including supported glibc
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versions. However, on x86_64, targets are expected to support at least the
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AVX instruction set.
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- .NET: packages for ARM64 are now available.
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- C23 `memset_explicit()` is now used, when available.
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- Compilation now uses `-Ofast` or `-O3` instead of `-O2` by default.
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- Portability improvements to help compile libsodium to modern game consoles.
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- JavaScript: a default `unhandledRejection` handler is not set any more.
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- Slightly faster 25519 operations.
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- OpenBSD: leverage `MAP_CONCEAL`.
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* Version 1.0.18
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- Enterprise versions of Visual Studio are now supported.
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@ -29,6 +70,12 @@ to be `NULL`.
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- The `-ftree-vectorize` and `-ftree-slp-vectorize` compiler switches are
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now used, if available, for optimized builds.
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* Version 1.0.17-stable
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- AVX512 detection has been improved.
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- A compilation option was added to enable retpoline support.
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- `-ftls-model=global-dynamic` is now set, if available.
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- Portability and documentation improvements.
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* Version 1.0.17
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- Bug fix: `sodium_pad()` didn't properly support block sizes >= 256 bytes.
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- JS/WebAssembly: some old iOS versions can't instantiate the WebAssembly
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