libpng/contrib/visupng/VisualPng.dsp
2009-04-06 16:06:43 -05:00

224 lines
9.3 KiB
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# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# Copyright 2000, Willem van Schaik. For conditions of distribution and
# use, see the copyright/license/disclaimer notice in png.h
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=VisualPng - Win32 Debug LIB
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug LIB"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "VisualPng - Win32 DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 LIB" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug LIB" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "VisualPng - Win32 DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dll"
# PROP Intermediate_Dir "dll"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng12.lib zlibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"libpng" /libpath:"zlib"
# ADD LINK32 libpng12.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# Begin Special Build Tool
OutDir=.\dll
SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll;..\..\projects\msvc\win32\zlib\dll; $(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug DLL"
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BSC32 /nologo
LINK32=link.exe
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# SUBTRACT BASE LINK32 /nodefaultlib
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# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\dll_dbg
SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_dbg;..\..\projects\msvc\win32\zlib\dll_dbg; $(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 LIB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "VisualPng___Win32_LIB"
# PROP BASE Intermediate_Dir "VisualPng___Win32_LIB"
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# PROP Output_Dir "lib"
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng12.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# ADD LINK32 libpng.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\lib"
# Begin Special Build Tool
OutDir=.\lib
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug LIB"
# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# SUBTRACT BASE LINK32 /nodefaultlib
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# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\lib_dbg
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "VisualPng - Win32 DLL"
# Name "VisualPng - Win32 Debug DLL"
# Name "VisualPng - Win32 LIB"
# Name "VisualPng - Win32 Debug LIB"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\PngFile.c
# End Source File
# Begin Source File
SOURCE=.\VisualPng.c
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# End Source File
# Begin Source File
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# End Source File
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SOURCE=.\resource.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\VisualPng.ico
# End Source File
# Begin Source File
SOURCE=.\VisualPng.rc
# End Source File
# End Group
# End Target
# End Project