872 lines
37 KiB
Plaintext
872 lines
37 KiB
Plaintext
libpng.txt - a description on how to use and modify libpng
|
|
|
|
libpng 1.0 beta 2 - version 0.8
|
|
For conditions of distribution and use, see copyright notice in png.h
|
|
Copyright (c) 1995 Guy Eric Schalnat, Group 42, Inc.
|
|
August 20, 1995
|
|
|
|
This file describes how to use and modify the PNG reference library
|
|
(known as libpng) for your own use. There are four sections to this
|
|
file: reading, writing, modifying, and configuration notes for various
|
|
special platforms. Other then this file, the file example.c is a good
|
|
starting point for using the library, as it is heavily commented and
|
|
should include everything most people will need.
|
|
|
|
Libpng was written as a companion to the PNG specification, as a
|
|
way to reduce the amount of time and effort it takes to support
|
|
the PNG file format in application programs. Most users will not
|
|
have to modify the library significantly; advanced users may want
|
|
to modify it more. The library was coded for both users. All
|
|
attempts were made to make it as complete as possible, while
|
|
keeping the code easy to understand. Currently, this library
|
|
only supports C. Support for other languages is being considered.
|
|
|
|
Libpng has been designed to handle multiple sessions at one time,
|
|
to be easily modifiable, to be portable to the vast majority of
|
|
machines (ANSI, K&R, 16 bit, 32 bit) available, and to be easy to
|
|
use. The ultimate goal of libpng is to promote the acceptance of
|
|
the PNG file format in whatever way possible. While there is still
|
|
work to be done (see the todo.txt file), libpng should cover the
|
|
majority of the needs of it's users.
|
|
|
|
Libpng uses zlib for its compression and decompression of PNG files.
|
|
The zlib compression utility is a general purpose utility that is
|
|
useful for more then PNG files, and can be used without libpng for
|
|
whatever use you want. See the documentation delivered with zlib for
|
|
more details.
|
|
|
|
Those people who do not need to modify libpng should still read at
|
|
least part of the PNG specification. The most important parts are
|
|
the data formats and the chunk descriptions. Those who will be
|
|
making changes to libpng should read the whole specification.
|
|
|
|
The structures:
|
|
|
|
There are two main structures that are important to libpng, png_struct
|
|
and png_info. The first, png_struct, is an internal structure that
|
|
will not, for the most part, be used by the general user except as
|
|
the first variable passed to every png function call.
|
|
|
|
The png_info structure is designed to provide information about the
|
|
png file. All of it's fields are intended to be examined or modified
|
|
by the user. See png.h for a good description of the png_info fields.
|
|
|
|
And while I'm on the topic, make sure you include the png header file:
|
|
|
|
#include <png.h>
|
|
|
|
Checking PNG files:
|
|
|
|
Libpng provides a simple check to see if a file is a png file. To
|
|
use it, pass in the first 1 to 8 bytes of the file, and it will return
|
|
true or false (1 or 0) depending on whether the bytes could be part
|
|
of a png file. Of course, the more bytes you pass in, the greater
|
|
the accuracy of the prediction.
|
|
|
|
fread(header, 1, number, fp);
|
|
is_png = png_check_sig(header, number);
|
|
|
|
Reading PNG files:
|
|
|
|
The first thing you need to do while reading a PNG file is to allocate
|
|
and initialize png_struct and png_info. As these are both large, you
|
|
may not want to store these on the stack, unless you have stack space
|
|
to spare. Of course, you will want to check if malloc returns NULL.
|
|
|
|
png_struct *png_ptr = malloc(sizeof (png_struct));
|
|
if (!png_ptr)
|
|
return;
|
|
png_info *info_ptr = malloc(sizeof (png_info));
|
|
if (!info_ptr)
|
|
{
|
|
free(png_ptr);
|
|
return;
|
|
}
|
|
|
|
You may also want to do any i/o initialization here, before
|
|
you get into libpng, so if it doesn't work, you don't have
|
|
much to undo.
|
|
|
|
FILE *fp = fopen(file_name, "rb");
|
|
if (!fp)
|
|
{
|
|
free(png_ptr);
|
|
free(info_ptr);
|
|
return;
|
|
}
|
|
|
|
After you have these structures, you will need to set up the
|
|
error handling. When libpng encounters an error, it expects to
|
|
longjmp back to your routine. Therefore, you will need to call
|
|
setjmp and pass the jmpbuf field of your png_struct. If you
|
|
read the file from different routines, you will need to update
|
|
the jmpbuf field every time you enter a new routine that will
|
|
call a png_ function. See your documentation of setjmp/longjmp
|
|
for your compiler for more information on setjmp/longjmp. See
|
|
the discussion on png error handling in the Customizing Libpng
|
|
section below for more information on the png error handling.
|
|
If an error occurs, and libpng longjmp's back to your setjmp,
|
|
you will want to call png_read_destroy() to free any memory.
|
|
|
|
if (setjmp(png_ptr->jmpbuf))
|
|
{
|
|
png_read_destroy(png_ptr, info_ptr, (png_info *)0);
|
|
/* free pointers before returning, if necessary */
|
|
free(png_ptr);
|
|
free(info_ptr);
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
Next, you will need to call png_read_init() and png_info_init().
|
|
These functions make sure all the fields are initialized to useful
|
|
values, and, in the case of png_read_init(), and allocate any memory
|
|
needed for internal uses. You must call png_info_init() first, as
|
|
png_read_init() could do a longjmp, and if the info is not initialized,
|
|
the png_read_destroy() could try to png_free() random addresses, which
|
|
would be bad.
|
|
|
|
png_info_init(info_ptr);
|
|
png_read_init(png_ptr);
|
|
|
|
Now you need to set up the input code. The default for libpng is
|
|
to use the C function fread(). If you use this, you will need to
|
|
pass a valid FILE * in the function png_init_io(). Be sure that
|
|
the file is opened in binary mode. If you wish to handle reading
|
|
data in another way, see the discussion on png i/o handling in the
|
|
Customizing Libpng section below.
|
|
|
|
png_init_io(png_ptr, fp);
|
|
|
|
You are now ready to read all the file information up to the actual
|
|
image data. You do this with a call to png_read_info().
|
|
|
|
png_read_info(png_ptr, info_ptr);
|
|
|
|
The png_info structure is now filled in with all the data necessary
|
|
to read the file. Some of the more important parts of the png_info are:
|
|
width - holds the width of the file
|
|
height - holds the height of the file
|
|
bit_depth - holds the bit depth of one of the image channels
|
|
color_type - describes the channels and what they mean
|
|
see the PNG_COLOR_TYPE_ macros for more information
|
|
channels - number of channels of info for the color type
|
|
pixel_depth - bits per pixel
|
|
rowbytes - number of bytes needed to hold a row
|
|
interlace_type - currently 0 for none, 1 for interlaced
|
|
valid - this details which optional chunks were found in the file
|
|
to see if a chunk was present, OR valid with the appropriate
|
|
PNG_INFO_<chunk name> define.
|
|
palette and num_palette - the palette for the file
|
|
gamma - the gamma the file is written at
|
|
sig_bit and sig_bit_number - the number of significant bits
|
|
trans, trans_values, and number_trans - transparency info
|
|
hist - histogram of palette
|
|
text and num_text - text comments in the file.
|
|
for more information, see the png_info definition in png.h and the
|
|
PNG specification for chunk contents. Be careful with trusting
|
|
rowbytes, as some of the transformations could increase the space
|
|
needed to hold a row (expand, rgbx, xrgb, graph_to_rgb, etc.).
|
|
|
|
A quick word about text and num_text. PNG stores comments in
|
|
keyword/text pairs, one pair per chunk. While there are
|
|
suggested keywords, there is no requirement to restrict the use
|
|
to these strings. There is a requirement to have at least one
|
|
character for a keyword. It is strongly suggested that keywords
|
|
be sensible to humans (that's the point), so don't use abbreviations.
|
|
See the png specification for more details. There is no requirement
|
|
to have text after the keyword on tEXt chunks. However, you must
|
|
have text after the keyword on zTXt chunks, as only the text gets
|
|
compressed, and compressing nothing will result in an error.
|
|
|
|
There is no maximum length on the keyword, and nothing
|
|
prevents you from duplicating the keyword. The text field is an
|
|
array of png_text structures, each holding pointer to a keyword
|
|
and a pointer to a text string. Only the text string may be null.
|
|
The keyword/text pairs are put into the array in the order that
|
|
they are received. However, some or all of the text chunks may be
|
|
after the image, so to make sure you have read all the text chunks,
|
|
don't mess with these until after you read the stuff after the image.
|
|
This will be mentioned again below in the discussion that goes with
|
|
png_read_end().
|
|
|
|
After you've read the file information, you can set up the library to
|
|
handle any special transformations of the image data. The various
|
|
ways to transform the data will be described in the order that they
|
|
occur. This is important, as some of these change the color type
|
|
and bit depth of the data, and some others only work on certain
|
|
color types and bit depths. Even though each transformation should
|
|
check to see if it has data that it can do somthing with, you should
|
|
make sure to only enable a transformation if it will be valid for
|
|
the data. For example, don't swap red and blue on grayscale data.
|
|
|
|
This transforms bit depths of less then 8 to 8 bits, changes paletted
|
|
images to rgb, and adds an alpha channel if there is transparency
|
|
information in a tRNS chunk. This is probably most useful on grayscale
|
|
images with bit depths of 2 or 4 and tRNS chunks.
|
|
|
|
if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
|
|
info_ptr->bit_depth < 8)
|
|
png_set_expand(png_ptr);
|
|
|
|
if (info_ptr->color_type == PNG_COLOR_TYPE_GRAY &&
|
|
info_ptr->bit_depth < 8)
|
|
png_set_expand(png_ptr);
|
|
|
|
if (info_ptr->valid & PNG_INFO_tRNS)
|
|
png_set_expand(png_ptr);
|
|
|
|
This handles alpha and transparency by replacing it with a background
|
|
value. If there was a valid one in the file, you can use it if you
|
|
want. However, you can replace it with your own if you want also. If
|
|
there wasn't one in the file, you must supply a color. If libpng is
|
|
doing gamma correction, you will need to tell libpng where the
|
|
background came from so it can do the appropriate gamma correction.
|
|
If you are modifying the color data with png_set_expand(), you must
|
|
indicate whether the background needs to be expanded. See the
|
|
function definition in png.h for more details.
|
|
|
|
png_color_16 my_background;
|
|
|
|
if (info_ptr->valid & PNG_INFO_bKGD)
|
|
png_set_backgrond(png_ptr, &(info_ptr->background),
|
|
PNG_GAMMA_FILE, 1, 1.0);
|
|
else
|
|
png_set_background(png_ptr, &my_background,
|
|
PNG_GAMMA_SCREEN, 0, 1.0);
|
|
|
|
This handles gamma transformations of the data. Pass both the file
|
|
gamma and the desired screen gamma. If the file does not have a
|
|
gamma value, you can pass one anyway if you wish. Note that file
|
|
gammas are inverted from screen gammas. See the discussions on
|
|
gamma in the PNG specification for more information.
|
|
|
|
if (info_ptr->valid & PNG_INFO_gAMA)
|
|
png_set_gamma(png_ptr, screen_gamma, info_ptr->gamma);
|
|
else
|
|
png_set_gamma(png_ptr, screen_gamma, 0.45);
|
|
|
|
PNG can have files with 16 bits per channel. If you only can handle
|
|
8 bits per channel, this will strip the pixels down to 8 bit.
|
|
|
|
if (info_ptr->bit_depth == 16)
|
|
png_set_strip_16(png_ptr);
|
|
|
|
If you need to reduce an rgb file to a paletted file, or if a
|
|
paletted file has more entries then will fit on your screen, this
|
|
function will do that. Note that this is a simple match dither, that
|
|
merely finds the closest color available. This should work fairly
|
|
well with optimized palettes, and fairly badly with linear color
|
|
cubes. If you pass a palette that is larger then maximum_colors,
|
|
the file will reduce the number of colors in the palette so it
|
|
will fit into maximum_colors. If there is an histogram, it will
|
|
use it to make intelligent choises when reducing the palette. If
|
|
there is no histogram, it may not do a good job.
|
|
|
|
if (info_ptr->color_type & PNG_COLOR_MASK_COLOR)
|
|
{
|
|
if (info_ptr->valid & PNG_INFO_PLTE)
|
|
png_set_dither(png_ptr, info_ptr->palette,
|
|
info_ptr->num_palette, max_screen_colors,
|
|
info_ptr->histogram);
|
|
else
|
|
{
|
|
png_color std_color_cube[MAX_SCREEN_COLORS] =
|
|
{ ... colors ... };
|
|
|
|
png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
|
|
MAX_SCREEN_COLORS, NULL);
|
|
}
|
|
}
|
|
|
|
PNG files describe monocrome as black is zero and white is one. If you
|
|
want this reversed (black is one and white is zero), call this:
|
|
|
|
if (info_ptr->bit_depth == 1 &&
|
|
info_ptr->color_type == PNG_COLOR_GRAY)
|
|
png_set_invert(png_ptr);
|
|
|
|
PNG files reduce possible bit depths to 1, 2, 4, 8, and 16. However,
|
|
they also provide a way to describe the true bit depth of the image.
|
|
Then they require bits to be scaled to full range for the bit depth
|
|
used in the file. If you want to reduce your pixels back down to
|
|
the true bit depth, call this:
|
|
|
|
if (info_ptr->valid & PNG_INFO_sBIT)
|
|
png_set_shift(png_ptr, &(info_ptr->sig_bit));
|
|
|
|
PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as
|
|
they can, resulting in, for example, 8 pixels per byte for 1 bit files.
|
|
If you would rather these were expanded to 1 pixel per byte without
|
|
changing the values of the pixels, call this:
|
|
|
|
if (info_ptr->bit_depth < 8)
|
|
png_set_packing(png_ptr);
|
|
|
|
PNG files store 3 color pixels in red, green, blue order. If you would
|
|
rather have the pixels as blue, green, red, call this.
|
|
|
|
if (info_ptr->color_type == PNG_COLOR_TYPE_RGB ||
|
|
info_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
|
|
png_set_bgr(png_ptr);
|
|
|
|
For some uses, you may want a grayscale image to be represented as
|
|
rgb. If you need this, call this:
|
|
|
|
if (info_ptr->color_type == PNG_COLOR_TYPE_GRAY ||
|
|
info_ptr->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
png_set_gray_to_rgb(png_ptr);
|
|
|
|
PNG files store 16 bit pixels in network byte order (most significant
|
|
bit first). If you would rather store them the other way, (the way
|
|
PC's store them, for example), call this:
|
|
|
|
if (info_ptr->bit_depth == 16)
|
|
png_set_swap(png_ptr);
|
|
|
|
PNG files store rgb pixels packed into 3 bytes. If you would rather
|
|
pack them into 4 bytes, call this:
|
|
|
|
if (info_ptr->bit_depth == 8 &&
|
|
info_ptr->color_type == PNG_COLOR_TYPE_RGB)
|
|
png_set_filler(png_ptr, filler_byte, PNG_FILLER_BEFORE);
|
|
|
|
where filler_byte is the number to fill with, and the location is
|
|
either PNG_FILLER_BEFORE or PNG_FILLER_AFTER, depending upon whether
|
|
you want the filler before the rgb or after.
|
|
|
|
Finally, if you need the interlacing as discussed below, call
|
|
this here:
|
|
|
|
if (info_ptr->interlace_type)
|
|
number_passes = png_set_interlace_handling(png_ptr);
|
|
|
|
After setting the transformations, you can update your palette by
|
|
calling png_start_read_image(). This function is provided for those
|
|
who need an updated palette before they read the image data. If you
|
|
don't call this function, the library will automatically call it
|
|
before it reads the first row.
|
|
|
|
png_start_read_image(png_ptr);
|
|
|
|
If you want, libpng will update your png_info structure to reflect
|
|
any transformations you've requested with this call. This is most
|
|
useful to update the info structures rowbytes field, so you can
|
|
use it to allocate your image memory. This function calls
|
|
png_start_read_image(), so you don't have to call both of them.
|
|
|
|
png_read_update_info(png_ptr, info_ptr);
|
|
|
|
After you call png_read_update_info(), you can allocate any
|
|
memory you need to hold the image. As the actual allocation
|
|
varies among applications, no example will be given. If you
|
|
are allocating one large chunk, you may find it useful to
|
|
build an array of pointers to each row, as it will be needed
|
|
for some of the functions below.
|
|
|
|
After you've allocated memory, you can read the image data.
|
|
The simplest way to do this is in one function call. If you are
|
|
allocating enough memory to hold the whole image, you can just
|
|
call png_read_image() and libpng will read in all the image data
|
|
and put it in the memory area supplied. You will need to pass in
|
|
an array of pointers to each row.
|
|
|
|
This function automatically handles interlacing, so you don't need
|
|
to call png_set_interlace_handling() or call this function multiple
|
|
times, or any of that other stuff necessary with png_read_rows().
|
|
|
|
png_read_image(png_ptr, row_pointers);
|
|
|
|
where row_pointers is:
|
|
|
|
void *row_pointers[height];
|
|
|
|
You can point to void or char or whatever you use for pixels.
|
|
|
|
If you don't want to read the whole image in at once, you can
|
|
use png_read_rows() instead. If there is no interlacing (check
|
|
info_ptr->interlace_type), this is simple:
|
|
|
|
png_read_rows(png_ptr, row_pointers, NULL, number_of_rows);
|
|
|
|
row_pointers is the same as in the png_read_image() call.
|
|
|
|
If you are just calling one row at a time, you can do this for
|
|
row_pointers:
|
|
|
|
char *row_pointers = row;
|
|
|
|
png_read_rows(png_ptr, &row_pointers, NULL, 1);
|
|
|
|
When the file is interlaced (info_ptr->interlace_type == 1), things
|
|
get a good deal harder. PNG files have a complicated interlace scheme
|
|
that breaks down an image into seven smaller images of varying size.
|
|
Libpng will fill out those images if you want, or it will give them
|
|
to you "as is". If you want to fill them out, there is two ways
|
|
to do that. The one mentioned in the PNG specification is to expand
|
|
each pixel to cover those pixels that have not been read yet. This
|
|
results in a blocky image for the first pass, which gradually smooths
|
|
out as more pixels are read. The other method is the "sparkle" method,
|
|
where pixels are draw only in their final locations, with the rest of
|
|
the image remaining whatever colors they were initialized to before
|
|
the start of the read. The first method usually looks better, but
|
|
tends to be slower, as there are more pixels to put in the rows. Some
|
|
examples to help clear this up:
|
|
|
|
If you don't want libpng to handle the interlacing details, just
|
|
call png_read_rows() the correct number of times to read in all
|
|
seven images. See the PNG specification for more details on the
|
|
interlacing scheme.
|
|
|
|
If you want libpng to expand the images, call this above:
|
|
|
|
if (info_ptr->interlace_type)
|
|
number_passes = png_set_interlace_handling(png_ptr);
|
|
|
|
This will return the number of passes needed. Currently, this
|
|
is seven, but may change if another interlace type is added.
|
|
This function can be called even if the file is not interlaced,
|
|
when it will return one.
|
|
|
|
If you are not going to display the image after each pass, but are
|
|
going to wait until the entire image is read in, use the sparkle
|
|
effect. This effect is faster and the end result of either method
|
|
is exactly the same. If you are planning on displaying the image
|
|
after each pass, the rectangle effect is generally considered the
|
|
better looking one.
|
|
|
|
If you only want the "sparkle" effect, just call png_read_rows() as
|
|
normal, with the third parameter NULL. Make sure you make pass over
|
|
the image number_passes times, and you don't change the data in the
|
|
rows between calls. You can change the locations of the data, just
|
|
not the data. Each pass only writes the pixels appropriate for that
|
|
pass, and assumes the data from previous passes is still valid.
|
|
|
|
png_read_rows(png_ptr, row_pointers, NULL, number_of_rows);
|
|
|
|
If you only want the first effect (the rectangles), do the same as
|
|
before except pass the row buffer in the third parameter, and leave
|
|
the second parameter NULL.
|
|
|
|
png_read_rows(png_ptr, NULL, row_pointers, number_of_rows);
|
|
|
|
After you are finished reading the image, you can finish reading
|
|
the file. If you are interested in comments or time, you should
|
|
pass the png_info pointer from the png_read_info() call. If you
|
|
are not interested, you can pass NULL.
|
|
|
|
png_read_end(png_ptr, info_ptr);
|
|
|
|
When you are done, you can free all memory used by libpng like this:
|
|
|
|
png_read_destroy(png_ptr, info_ptr, (png_info *)0);
|
|
|
|
After that, you can discard the structures, or reuse them another
|
|
read or write. For a more compact example of reading a PNG image,
|
|
see the file example.c.
|
|
|
|
|
|
Writing PNG files:
|
|
|
|
Much of this is very similar to reading. However, everything of
|
|
importance is repeated here, so you don't have to constantly look
|
|
back up in the Reading PNG files section to understand writing.
|
|
|
|
The first thing you need to do while writing a PNG file is to allocate
|
|
and initialize png_struct and png_info. As these are both large, you
|
|
may not want to store these on the stack, unless you have stack space
|
|
to spare.
|
|
|
|
png_struct *png_ptr = malloc(sizeof (png_struct));
|
|
if (!png_ptr)
|
|
return;
|
|
png_info *info_ptr = malloc(sizeof (png_info));
|
|
if (!info_ptr)
|
|
{
|
|
free(png_ptr);
|
|
return;
|
|
}
|
|
|
|
You may also want to do any i/o initialization here, before
|
|
you get into libpng, so if it doesn't work, you don't have
|
|
much to undo.
|
|
|
|
FILE *fp = fopen(file_name, "wb");
|
|
if (!fp)
|
|
{
|
|
free(png_ptr);
|
|
free(info_ptr);
|
|
return;
|
|
}
|
|
|
|
After you have these structures, you will need to set up the
|
|
error handling. When libpng encounters an error, it expects to
|
|
longjmp back to your routine. Therefore, you will need to call
|
|
setjmp and pass the jmpbuf field of your png_struct. If you
|
|
write the file from different routines, you will need to update
|
|
the jmpbuf field every time you enter a new routine that will
|
|
call a png_ function. See your documentation of setjmp/longjmp
|
|
for your compiler for more information on setjmp/longjmp. See
|
|
the discussion on png error handling in the Customizing Libpng
|
|
section below for more information on the png error handling.
|
|
|
|
if (setjmp(png_ptr->jmpbuf))
|
|
{
|
|
png_write_destroy(png_ptr);
|
|
/* free pointers before returning. Make sure you clean up
|
|
anything else you've done. */
|
|
free(png_ptr);
|
|
free(info_ptr);
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
Next, you will need to call png_write_init() and png_info_init().
|
|
These functions make sure all the fields are initialized to useful
|
|
values, and, in the case of png_write_init(), allocate any memory
|
|
needed for internal uses. Do png_info_init() first, so if
|
|
png_write_init() longjmps, you know info_ptr is valid, so you
|
|
don't free random memory pointers, which would be bad.
|
|
|
|
png_info_init(info_ptr);
|
|
png_write_init(png_ptr);
|
|
|
|
Now you need to set up the input code. The default for libpng is
|
|
to use the C function fwrite(). If you use this, you will need to
|
|
pass a valid FILE * in the function png_init_io(). Be sure that
|
|
the file is opened in binary mode. If you wish to handle writing
|
|
data in another way, see the discussion on png i/o handling in the
|
|
Customizing Libpng section below.
|
|
|
|
png_init_io(png_ptr, fp);
|
|
|
|
You now have the option of modifying how the compression library
|
|
will run. The following functions are mainly for testing, but
|
|
may be useful in certain special cases, like if you need to
|
|
write png files extremely fast and are willing to give up some
|
|
compression, or if you want to get the maximum possible compression
|
|
at the expense of slower writing. If you have no special needs
|
|
in this area, let the library do what it wants, as it has been
|
|
carefully tuned to deliver the best speed/compression ratio.
|
|
See the compression library for more details.
|
|
|
|
/* turn on or off filtering (1 or 0) */
|
|
png_set_filtering(png_struct *png_ptr, 1);
|
|
|
|
png_set_compression_level(png_ptr, Z_DEFAULT_COMPRESSION);
|
|
png_set_compression_mem_level(png_ptr, 8);
|
|
png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY);
|
|
png_set_compression_window_bits(png_ptr, 15);
|
|
png_set_compression_method(png_ptr, 8);
|
|
|
|
You now need to fill in the png_info structure with all the data
|
|
you wish to write before the actual image. Note that the only thing
|
|
you are allowed to write after the image is the text chunks and the
|
|
time chunk. See png_write_end() for more information on that. If you
|
|
wish to write them before the image, fill them in now. If you want to
|
|
wait until after the data, don't fill them until png_write_end(). For
|
|
all the fields in png_info, see png.h. For explinations of what the
|
|
fields contain, see the PNG specification. Some of the more important
|
|
parts of the png_info are:
|
|
width - holds the width of the file
|
|
height - holds the height of the file
|
|
bit_depth - holds the bit depth of one of the image channels
|
|
color_type - describes the channels and what they mean
|
|
see the PNG_COLOR_TYPE_ defines for more information
|
|
interlace_type - currently 0 for none, 1 for interlaced
|
|
valid - this describes which optional chunks to write to the
|
|
file. Note that if you are writing a PNG_COLOR_TYPE_PALETTE
|
|
file, the PLTE chunk is not optional, but must still be marked
|
|
for writing. To mark chunks for writing, OR valid with the
|
|
appropriate PNG_INFO_<chunk name> define.
|
|
palette and num_palette - the palette for the file
|
|
gamma - the gamma the file is written at
|
|
sig_bit and sig_bit_number - the number of significant bits
|
|
trans, trans_values, and number_trans - transparency info
|
|
hist - histogram of palette
|
|
text and num_text - text comments in the file.
|
|
|
|
A quick word about text and num_text. text is an array of png_text
|
|
structures. num_text is the number of valid structures in the array.
|
|
If you want, you can use max_text to hold the size of the array, but
|
|
libpng ignores it for writing (it does use it for reading). Each
|
|
png_text structure holds a keyword-text value, and a compression type.
|
|
The compression types have the same valid numbers as the compression
|
|
types of the image data. Currently, the only valid number is zero.
|
|
However, you can store text either compressed or uncompressed, unlike
|
|
images which always have to be compressed. So if you don't want the
|
|
text compressed, set the compression type to -1. Until text gets
|
|
arount 1000 bytes, it is not worth compressing it.
|
|
|
|
The keyword-text pairs work like this. Keywords should be short
|
|
simple descriptions of what the comment is about. Some typical
|
|
keywords are found in the PNG specification, as is some recomendations
|
|
on keywords. You can repeat keywords in a file. You can even write
|
|
some text before the image and some after. For example, you may want
|
|
to put a description of the image before the image, but leave the
|
|
disclaimer until after, so viewers working over modem connections
|
|
don't have to wait for the disclaimer to go over the modem before
|
|
they start seeing the image. Finally, keywords should be full
|
|
words, not abbreviations. Keywords can not contain NUL characters,
|
|
and should not contain control characters. Text in general should
|
|
not contain control characters. The keyword must be present, but
|
|
you can leave off the text string on non-compressed pairs.
|
|
Compressed pairs must have a text string, as only the text string
|
|
is compressed anyway, so the compression would be meaningless.
|
|
|
|
PNG supports modification time via the png_time structure. Two
|
|
conversion routines are proved, png_convert_from_time_t() for
|
|
time_t and png_convert_from_struct_tm() for struct tm. The
|
|
time_t routine uses gmtime(). You don't have to use either of
|
|
these, but if you wish to fill in the png_time structure directly,
|
|
you should provide the time in universal time (GMT) if possible
|
|
instead of your local time.
|
|
|
|
You are now ready to write all the file information up to the actual
|
|
image data. You do this with a call to png_write_info().
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
After you've read the file information, you can set up the library to
|
|
handle any special transformations of the image data. The various
|
|
ways to transform the data will be described in the order that they
|
|
occur. This is important, as some of these change the color type
|
|
and bit depth of the data, and some others only work on certain
|
|
color types and bit depths. Even though each transformation should
|
|
check to see if it has data that it can do somthing with, you should
|
|
make sure to only enable a transformation if it will be valid for
|
|
the data. For example, don't swap red and blue on grayscale data.
|
|
|
|
PNG files store rgb pixels packed into 3 bytes. If you would rather
|
|
supply the pixels as 4 bytes per pixel, call this:
|
|
|
|
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
|
|
|
|
where the 0 is not used for writing, and the location is either
|
|
PNG_FILLER_BEFORE or PNG_FILLER_AFTER, depending upon whether you
|
|
want the filler before the rgb or after.
|
|
|
|
PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as
|
|
they can, resulting in, for example, 8 pixels per byte for 1 bit files.
|
|
If you would rather supply the data 1 pixel per byte, but with the
|
|
values limited to the correct number of bits, call this:
|
|
|
|
png_set_packing(png_ptr);
|
|
|
|
PNG files reduce possible bit depths to 1, 2, 4, 8, and 16. If your
|
|
data is of another bit depth, but is packed into the bytes correctly,
|
|
this will scale the values to appear to be the correct bit depth.
|
|
Make sure you write a sBIT chunk when you do this, so others, if
|
|
they want, can reduce the values down to their true depth.
|
|
|
|
/* do this before png_write_info() */
|
|
info_ptr->valid |= PNG_INFO_sBIT;
|
|
|
|
/* note that you can cheat and set all the values of
|
|
sig_bit to true_bit_depth if you want */
|
|
if (info_ptr->color_type & PNG_COLOR_MASK_COLOR)
|
|
{
|
|
info_ptr->sig_bit.red = true_bit_depth;
|
|
info_ptr->sig_bit.green = true_bit_depth;
|
|
info_ptr->sig_bit.blue = true_bit_depth;
|
|
}
|
|
else
|
|
{
|
|
info_ptr->sig_bit.gray = true_bit_depth;
|
|
}
|
|
|
|
if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA)
|
|
{
|
|
info_ptr->sig_bit.alpha = true_bit_depth;
|
|
}
|
|
|
|
png_set_shift(png_ptr, &(info_ptr->sig_bit));
|
|
|
|
PNG files store 16 bit pixels in network byte order (most significant
|
|
bit first). If you would rather supply them the other way, (the way
|
|
PC's store them, for example), call this:
|
|
|
|
png_set_swap(png_ptr);
|
|
|
|
PNG files store 3 color pixels in red, green, blue order. If you would
|
|
rather supply the pixels as blue, green, red, call this.
|
|
|
|
png_set_bgr(png_ptr);
|
|
|
|
PNG files describe moncrome as black is zero and white is one. If you
|
|
would rather supply the pixels with this reversed (black is one and
|
|
white is zero), call this:
|
|
|
|
png_set_invert(png_ptr);
|
|
|
|
That's it for the transformations. Now you can write the image data.
|
|
The simplest way to do this is in one function call. If have the
|
|
whole image in memory, you can just call png_write_image() and libpng
|
|
will write the image. You will need to pass in an array of pointers to
|
|
each row. This function automatically handles interlacing, so you don't
|
|
need to call png_set_interlace_handling() or call this function multiple
|
|
times, or any of that other stuff necessary with png_write_rows().
|
|
|
|
png_write_image(png_ptr, row_pointers);
|
|
|
|
where row_pointers is:
|
|
|
|
void *row_pointers[height];
|
|
|
|
You can point to void or char or whatever you use for pixels.
|
|
|
|
If you can't want to write the whole image at once, you can
|
|
use png_write_rows() instead. If the file is not interlaced,
|
|
this is simple:
|
|
|
|
png_write_rows(png_ptr, row_pointers, number_of_rows);
|
|
|
|
row_pointers is the same as in the png_write_image() call.
|
|
|
|
If you are just calling one row at a time, you can do this for
|
|
row_pointers:
|
|
|
|
char *row_pointers = row;
|
|
|
|
png_write_rows(png_ptr, &row_pointers, 1);
|
|
|
|
When the file is interlaced, things can get a good deal harder.
|
|
PNG files have a complicated interlace scheme that breaks down an
|
|
image into seven smaller images of varying size. Libpng will
|
|
build these images if you want, or you can do them yourself. If
|
|
you want to build them yourself, see the PNG specification for
|
|
details of which pixels to write when.
|
|
|
|
If you don't want libpng to handle the interlacing details, just
|
|
call png_write_rows() the correct number of times to write all
|
|
seven sub-images.
|
|
|
|
If you want libpng to build the sub-images, call this:
|
|
|
|
number_passes = png_set_interlace_handling(png_ptr);
|
|
|
|
This will return the number of passes needed. Currently, this
|
|
is seven, but may change if another interlace type is added.
|
|
|
|
Then write the image number_passes times.
|
|
|
|
png_write_rows(png_ptr, row_pointers, number_of_rows);
|
|
|
|
As some of these rows are not used, and thus return immediately,
|
|
you may want to read about interlacing in the PNG specification,
|
|
and only update the rows that are actually used.
|
|
|
|
After you are finished writing the image, you should finish writing
|
|
the file. If you are interested in writing comments or time, you should
|
|
pass the an appropriately filled png_info pointer. If you
|
|
are not interested, you can pass NULL. Be careful that you don't
|
|
write the same text or time chunks here as you did in png_write_info().
|
|
|
|
png_write_end(png_ptr, info_ptr);
|
|
|
|
When you are done, you can free all memory used by libpng like this:
|
|
|
|
png_write_destroy(png_ptr);
|
|
|
|
Any data you allocated for png_info, you must free yourself.
|
|
|
|
After that, you can discard the structures, or reuse them another
|
|
read or write. For a more compact example of writing a PNG image,
|
|
see the file example.c.
|
|
|
|
|
|
Customizing libpng:
|
|
|
|
There are two issues here. The first is changing how libpng does
|
|
standard things like memory allocation, input/output, and error handling.
|
|
The second deals with more complicated things like adding new chunks,
|
|
adding new transformations, and generally changing how libpng works.
|
|
|
|
All of the memory allocation, input/output, and error handling in libpng
|
|
goes through the routines in pngstub.c. The file as plenty of comments
|
|
describing each function and how it expects to work, so I will just
|
|
summarize here. See pngstub.c for more details.
|
|
|
|
Memory allocation is done through the functions png_large_malloc(),
|
|
png_malloc(), png_realloc(), png_large_free(), and png_free().
|
|
These currently just call the standard C functions. The large
|
|
functions must handle exactly 64K, but they don't have to handle
|
|
more then that. If your pointers can't access more then 64K at a
|
|
time, you will want to set MAXSEG_64K in zlib.h.
|
|
|
|
Input/Output in libpng is done throught png_read() and png_write(), which
|
|
currently just call fread() and fwrite(). The FILE * is stored in
|
|
png_struct, and is initialized via png_init_io(). If you wish to change
|
|
this, make the appropriate changes in pngstub.c and png.h. Make sure you
|
|
change the function prototype for png_init_io() if you are no longer
|
|
using a FILE *.
|
|
|
|
Error handling in libpng is done through png_error() and png_warning().
|
|
Errors handled through png_error() are fatal, meaning that png_error()
|
|
should never return to it's caller. Currently, this is handled via
|
|
setjmp() and longjmp(), but you could change this to do things like
|
|
exit() if you should wish. Similarly, both png_error() and png_warning()
|
|
print a message on stderr, but that can also be changed. The motivation
|
|
behind using setjmp() and longjmp() is the C++ throw and catch exception
|
|
handling methods. This makes the code much easier to write, as there
|
|
is no need to check every return code of every function call. However,
|
|
there are some uncertainties about the status of local variables after
|
|
a longjmp, so the user may want to be careful about doing anything after
|
|
setjmp returns non zero besides returning itself. Consult your compiler
|
|
documentation for more details.
|
|
|
|
If you need to read or write custom chunks, you will need to get deeper
|
|
into the libpng code. First, read the PNG specification, and have
|
|
a first level of understanding of how it works. Pay particular
|
|
attention to the sections that describe chunk names, and look
|
|
at how other chunks were designed, so you can do things similar.
|
|
Second, check out the sections of libpng that read and write chunks.
|
|
Try to find a chunk that is similar to yours, and copy off of it.
|
|
More details can be found in the comments inside the code.
|
|
|
|
If you wish to write your own transformation for the data, look
|
|
through the part of the code that does the transformations, and check
|
|
out some of the more simple ones to get an idea of how they work. Try
|
|
to find a similar transformation to the one you want to add, and copy
|
|
off of it. More details can be found in the comments inside the code
|
|
itself.
|
|
|
|
Configuring for 16 bit platforms:
|
|
|
|
You will probably need to change the png__large_malloc() and
|
|
png_large_free() routines in pngstub.c, as these are requred
|
|
to allocate 64K. Also, you will want to look into zconf.h to tell
|
|
zlib (and thus libpng) that it cannot allocate more then 64K at a
|
|
time. Even if you can, the memory won't be accessable. So limit zlib
|
|
and libpng to 64K by defining MAXSEG_64K.
|
|
|
|
Configuring for gui/windowing platforms:
|
|
|
|
You will need to change the error message display in png_error() and
|
|
png_warning() to display a message instead of fprinting it to stderr.
|
|
You may want to write a single function to do this and call it something
|
|
like png_message(). On some compliers, you may have to change the
|
|
memory allocators (png_malloc, etc.).
|
|
|
|
Configuring for compiler xxx:
|
|
|
|
All includes for libpng are in png.h. If you need to add/change/delete
|
|
an include, this is the place to do it. The includes that are not
|
|
needed outside libpng are protected by the PNG_INTERNAL definition,
|
|
which is only defined for those routines inside libpng itself. The
|
|
files in libpng proper only include png.h.
|
|
|
|
Removing unwanted object code:
|
|
|
|
There are a bunch of #define's in png.h that control what parts of
|
|
libpng are compiled. All the defines end in _SUPPORT. If you are
|
|
not using an ability, you can change the #define to #undef and
|
|
save yourself code and data space. All the reading and writing
|
|
specific code are in seperate files, so the linker should only grab
|
|
the files it needs. However, if you want to make sure, or if you
|
|
are building a stand alone library, all the reading files start with
|
|
pngr and all the writing files start with pngw. The files that
|
|
don't match either (like png.c, pngtrans.c, etc.) are used for
|
|
both reading and writing, and always need to be included.
|
|
|