project(libpng) SET(PNG_VER_MAJOR 1) SET(PNG_VER_MINOR 4) SET(PNG_VER_PATCH 0) # needed packages find_package(ZLIB REQUIRED) # command line options option(PNG_SHARED "Build shared lib" YES) option(PNG_TESTS "Build pngtest" YES) #TODO: # PNG_NO_CONSOLE_IO # PNG_NO_STDIO # PNG_CONSOLE_IO_SUPPORTED # PNGARG # some others :) set(png_asm_tmp "OFF") if(NOT WIN32) find_program(uname_executable NAMES uname PATHS /bin /usr/bin /usr/local/bin) if(uname_executable) EXEC_PROGRAM(${uname_executable} ARGS --machine OUTPUT_VARIABLE uname_output) if("uname_output" MATCHES "^.*i[1-9]86.*$") set(png_asm_tmp "ON") else("uname_output" MATCHES "^.*i[1-9]86.*$") set(png_asm_tmp "OFF") endif("uname_output" MATCHES "^.*i[1-9]86.*$") endif(uname_executable) endif(NOT WIN32) option(PNG_MMX "Use MMX assembler code (x86 only)" ${png_asm_tmp}) # msvc does not append 'lib' - do it here to have consistent name if(MSVC) set(PNG_LIB_NAME lib) endif(MSVC) #set(PNG_LIB_NAME ${PNG_LIB_NAME}png-${PNG_VER_MAJOR}.${PNG_VER_MINOR}) set(PNG_LIB_NAME ${PNG_LIB_NAME}png) # to distinguish between debug and release lib set(CMAKE_DEBUG_POSTFIX "d") # append _static to static lib if(NOT PNG_SHARED) set(PNG_LIB_NAME ${PNG_LIB_NAME}_static) endif(NOT PNG_SHARED) # our sources set(libpng_sources png.h pngconf.h pngdefs.h pngpriv.h png.c pngerror.c pngget.c pngmem.c pngpread.c pngread.c pngrio.c pngrtran.c pngrutil.c pngset.c pngtrans.c pngwio.c pngwrite.c pngwtran.c pngwutil.c ) set(pngtest_sources pngtest.c ) if(MSVC) add_definitions(-DPNG_NO_MODULEDEF -D_CRT_SECURE_NO_DEPRECATE) FILE(WRITE pngdefs.h "#define PNG_USE_PNGVCRD\n") set(libpng_sources ${libpng_sources} pngvcrd.c ) else(MSVC) FILE(WRITE pngdefs.h "#define PNG_USE_PNGGCCRD\n") FILE(APPEND pngdefs.h "#define PNG_USE_GLOBAL_ARRAYS\n") set(libpng_sources ${libpng_sources} pnggccrd.c ) endif(MSVC) if(NOT PNG_MMX) FILE(APPEND pngdefs.h "#define PNG_NO_MMX_CODE\n") endif(NOT PNG_MMX) if(NOT WIN32) find_library(M_LIBRARY NAMES m PATHS /usr/lib /usr/local/lib ) endif(NOT WIN32) # now build our target include_directories(${CMAKE_SOURCE_DIR} ${ZLIB_INCLUDE_DIR}) if(PNG_SHARED) add_library(${PNG_LIB_NAME} SHARED ${libpng_sources}) else(PNG_SHARED) add_library(STATIC ${libpng_sources}) endif(PNG_SHARED) target_link_libraries(${PNG_LIB_NAME} ${ZLIB_LIBRARY} ${M_LIBRARY}) if(PNG_SHARED AND WIN32) set_target_properties(${PNG_LIB_NAME} PROPERTIES DEFINE_SYMBOL PNG_BUILD_DLL) endif(PNG_SHARED AND WIN32) if(PNG_TESTS) # does not work with msvc due to png_lib_ver issue add_executable(pngtest ${pngtest_sources}) target_link_libraries(pngtest ${PNG_LIB_NAME}) # add_test(pngtest ${CMAKE_SOURCE_DIR}/pngtest.png) endif(PNG_TESTS) # install install_targets(/bin ${PNG_LIB_NAME}) install(FILES libpng.so DESTINATION lib) install(FILES png.h pngconf.h pngpriv.h pngdefs.h DESTINATION include) install(FILES libpng.3 libpngpf.3 DESTINATION man/man3) # what's with libpng.txt and all the extra files? # uninstall # do we need this? # dist # do we need this? # to create msvc import lib for mingw compiled shared lib # pexports libpng.dll > libpng.def # lib /def:libpng.def /machine:x86