Prefer memcpy to manual pointer arithmetic.
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@ -29,39 +29,25 @@
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*/
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static __m128i load4(const void* p) {
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static __m128i load4(const void* p) {
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return _mm_cvtsi32_si128(*(const int*)p);
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int tmp;
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memcpy(&tmp, p, sizeof(tmp));
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return _mm_cvtsi32_si128(tmp);
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}
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}
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static void store4(void* p, __m128i v) {
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static void store4(void* p, __m128i v) {
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*(int*)p = _mm_cvtsi128_si32(v);
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int tmp = _mm_cvtsi128_si32(v);
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memcpy(p, &tmp, sizeof(int));
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}
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}
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static __m128i load3(const void* p) {
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static __m128i load3(const void* p) {
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/* We'll load 2 bytes, then 1 byte,
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png_uint_32 tmp = 0;
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* then mask them together, and finally load into SSE.
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memcpy(&tmp, p, 3);
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*/
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return _mm_cvtsi32_si128(tmp);
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const png_uint_16* p01 = (png_const_uint_16p)p;
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const png_byte* p2 = (const png_byte*)(p01+1);
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png_uint_32 v012 = (png_uint_32)(*p01)
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| (png_uint_32)(*p2) << 16;
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return load4(&v012);
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}
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}
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static void store3(void* p, __m128i v) {
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static void store3(void* p, __m128i v) {
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/* We'll pull from SSE as a 32-bit int, then write
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int tmp = _mm_cvtsi128_si32(v);
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* its bottom two bytes, then its third byte.
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memcpy(p, &tmp, 3);
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*/
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png_uint_32 v012;
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png_uint_16* p01;
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png_byte* p2;
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store4(&v012, v);
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p01 = (png_uint_16p)p;
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p2 = (png_byte*)(p01+1);
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*p01 = (png_uint_16)v012;
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*p2 = (png_byte)(v012 >> 16);
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}
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}
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void png_read_filter_row_sub3_sse2(png_row_infop row_info, png_bytep row,
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void png_read_filter_row_sub3_sse2(png_row_infop row_info, png_bytep row,
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