Restore the ANSI C compliance after adding the ARM optimization
Also apply style and formatting fixes
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@ -22,11 +22,7 @@ png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
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png_bytep riffled_palette = png_ptr->riffled_palette;
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png_const_bytep trans_alpha = png_ptr->trans_alpha;
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int num_trans = png_ptr->num_trans;
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if (row_info->bit_depth != 8) {
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png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba");
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return;
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}
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int i;
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/* Initially black, opaque. */
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uint8x16x4_t w = {{
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@ -36,10 +32,17 @@ png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
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vdupq_n_u8(0xff),
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}};
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int i;
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if (row_info->bit_depth != 8)
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{
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png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba");
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return;
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}
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/* First, riffle the RGB colours into a RGBA palette, the A value is
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* set to opaque for now. */
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for (i = 0; i < (1 << row_info->bit_depth); i += 16) {
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* set to opaque for now.
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*/
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for (i = 0; i < (1 << row_info->bit_depth); i += 16)
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{
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uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
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w.val[0] = v.val[0];
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w.val[1] = v.val[1];
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@ -48,33 +51,32 @@ png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
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}
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/* Fix up the missing transparency values. */
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for (i = 0; i < num_trans; i++) {
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for (i = 0; i < num_trans; i++)
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riffled_palette[(i << 2) + 3] = trans_alpha[i];
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}
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}
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/* Expands a palettized row into RGBA. */
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int
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png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
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png_const_bytep row, const png_bytepp ssp, const png_bytepp ddp)
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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png_uint_32 row_width = row_info->width;
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const png_uint_32 *riffled_palette = (const png_uint_32*)png_ptr->riffled_palette;
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const png_uint_32 *riffled_palette =
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(const png_uint_32 *)png_ptr->riffled_palette;
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const png_int_32 pixels_per_chunk = 4;
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int i;
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if (row_width < pixels_per_chunk) {
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if (row_width < pixels_per_chunk)
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return 0;
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}
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/* This function originally gets the last byte of the output row.
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The NEON part writes forward from a given position, so we have
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to seek this back by 4 pixels x 4 bytes. */
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* The NEON part writes forward from a given position, so we have
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* to seek this back by 4 pixels x 4 bytes.
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*/
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
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int i;
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for (i = 0; i < row_width; i += pixels_per_chunk) {
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for (i = 0; i < row_width; i += pixels_per_chunk)
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{
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uint32x4_t cur;
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png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
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cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
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@ -83,8 +85,10 @@ png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
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cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
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vst1q_u32((void *)dp, cur);
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}
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if (i != row_width) {
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i -= pixels_per_chunk; /* Remove the amount that wasn't processed. */
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if (i != row_width)
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{
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/* Remove the amount that wasn't processed. */
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i -= pixels_per_chunk;
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}
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/* Decrement output pointers. */
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@ -96,21 +100,21 @@ png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
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/* Expands a palettized row into RGB format. */
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int
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png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info,
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png_const_bytep row, const png_bytepp ssp, const png_bytepp ddp)
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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png_uint_32 row_width = row_info->width;
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png_const_bytep palette = (png_const_bytep)png_ptr->palette;
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const png_uint_32 pixels_per_chunk = 8;
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int i;
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if (row_width <= pixels_per_chunk) {
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if (row_width <= pixels_per_chunk)
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return 0;
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}
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/* Seeking this back by 8 pixels x 3 bytes. */
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
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int i;
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for (i = 0; i < row_width; i += pixels_per_chunk) {
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for (i = 0; i < row_width; i += pixels_per_chunk)
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{
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uint8x8x3_t cur;
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png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
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cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
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@ -124,8 +128,10 @@ png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info,
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vst3_u8((void *)dp, cur);
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}
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if (i != row_width) {
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i -= pixels_per_chunk; /* Remove the amount that wasn't processed. */
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if (i != row_width)
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{
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/* Remove the amount that wasn't processed. */
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i -= pixels_per_chunk;
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}
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/* Decrement output pointers. */
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23
pngrtran.c
23
pngrtran.c
@ -4310,11 +4310,14 @@ png_do_expand_palette(png_structrp png_ptr, png_row_infop row_info,
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i = 0;
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#ifdef PNG_ARM_NEON_INTRINSICS_AVAILABLE
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if (png_ptr->riffled_palette != NULL) {
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if (png_ptr->riffled_palette != NULL)
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{
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/* The RGBA optimization works with png_ptr->bit_depth == 8
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but sometimes row_info->bit_depth has been changed to 8.
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In these cases, the palette hasn't been riffled. */
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i = png_do_expand_palette_neon_rgba(png_ptr, row_info, row, &sp, &dp);
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* but sometimes row_info->bit_depth has been changed to 8.
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* In these cases, the palette hasn't been riffled.
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*/
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i = png_do_expand_palette_neon_rgba(png_ptr, row_info, row,
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&sp, &dp);
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}
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#endif
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@ -4342,7 +4345,8 @@ png_do_expand_palette(png_structrp png_ptr, png_row_infop row_info,
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dp = row + (size_t)(row_width * 3) - 1;
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i = 0;
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#ifdef PNG_ARM_NEON_INTRINSICS_AVAILABLE
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i = png_do_expand_palette_neon_rgb(png_ptr, row_info, row, &sp, &dp);
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i = png_do_expand_palette_neon_rgb(png_ptr, row_info, row,
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&sp, &dp);
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#endif
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for (; i < row_width; i++)
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@ -4760,13 +4764,14 @@ png_do_read_transformations(png_structrp png_ptr, png_row_infop row_info)
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if (row_info->color_type == PNG_COLOR_TYPE_PALETTE)
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{
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#ifdef PNG_ARM_NEON_INTRINSICS_AVAILABLE
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if ((png_ptr->num_trans > 0) && (png_ptr->bit_depth == 8)) {
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if ((png_ptr->num_trans > 0) && (png_ptr->bit_depth == 8))
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{
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/* Allocate space for the decompressed full palette. */
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if (png_ptr->riffled_palette == NULL) {
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if (png_ptr->riffled_palette == NULL)
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{
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png_ptr->riffled_palette = png_malloc(png_ptr, 256*4);
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if (png_ptr->riffled_palette == NULL) {
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if (png_ptr->riffled_palette == NULL)
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png_error(png_ptr, "NULL row buffer");
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}
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/* Build the RGBA palette. */
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png_riffle_palette_rgba(png_ptr, row_info);
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}
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