[libpng16] In projects/vstudio, combined readme.txt and WARNING into README.txt
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ANNOUNCE
5
ANNOUNCE
@ -1,4 +1,4 @@
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Libpng 1.6.21beta04 - December 19, 2015
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Libpng 1.6.21beta04 - December 29, 2015
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This is not intended to be a public release. It will be replaced
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within a few weeks by a public version or by another test version.
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@ -51,7 +51,8 @@ Version 1.6.21beta03 [December 18, 2015]
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This changes pngvalid to use BE random numbers; this used to produce
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errors but these should not be fixed as a result of the previous changes.
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Version 1.6.21beta04 [December 19, 2015]
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Version 1.6.21beta04 [December 29, 2015]
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In projects/vstudio, combined readme.txt and WARNING into README.txt
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Send comments/corrections/commendations to png-mng-implement at lists.sf.net
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(subscription required; visit
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3
CHANGES
3
CHANGES
@ -5472,7 +5472,8 @@ Version 1.6.21beta03 [December 18, 2015]
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This changes pngvalid to use BE random numbers; this used to produce
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errors but these should not be fixed as a result of the previous changes.
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Version 1.6.21beta04 [December 19, 2015]
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Version 1.6.21beta04 [December 29, 2015]
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In projects/vstudio, combined readme.txt and WARNING into README.txt
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Send comments/corrections/commendations to png-mng-implement at lists.sf.net
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(subscription required; visit
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@ -1,9 +1,9 @@
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VisualStudio instructions
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libpng version 1.6.21beta04 - December 19, 2015
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libpng version 1.6.21beta04 - December 29, 2015
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Copyright (c) 1998-2010 Glenn Randers-Pehrson
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Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
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This code is released under the libpng license.
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For conditions of distribution and use, see the disclaimer
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@ -38,16 +38,17 @@ In particular the runtime library is the "MultiThreaded DLL" version.
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If you use Visual Studio defaults to build your application you will have no
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problems.
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If you don't use the Visual Studio defaults your application must still be built
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with the default runtime option (/MD). If, for some reason, it is not then your
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application will crash inside libpng16.dll as soon as libpng tries to read
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from a file handle you pass in.
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If you don't use the Visual Studio defaults your application must still be
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built with the default runtime option (/MD). If, for some reason, it is not
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then your application will crash inside libpng16.dll as soon as libpng
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tries to read from a file handle you pass in.
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If you do not want to use the DLL, for example for a very small application,
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the 'release library' configuration may be more appropriate. This is built
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with a non-standard runtime library - the "MultiThreaded" version. When you
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build your application it must be compiled with this option (/MT), otherwise
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it will not build (if you are lucky) or crash (if you are not.)
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it will not build (if you are lucky) or crash (if you are not.) See the
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WARNING file that is distributed along with this readme.txt.
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Stop reading here
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=================
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@ -63,3 +64,32 @@ track down.)
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The debug build of libpng is minimally supported. Support for debug builds of
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zlib is also minimal. You really don't want to do this.
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WARNING
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=======
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Libpng 1.6.x does not use the default run-time library when building static
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library builds of libpng; instead of the shared DLL runtime it uses a static
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runtime. If you need to change this make sure to change the setting on all the
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relevant projects:
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libpng
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zlib
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all the test programs
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The runtime library settings for each build are as follows:
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Release Debug
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DLL /MD /MDd
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Library /MT /MTd
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NOTICE that libpng 1.5.x erroneously used /MD for Debug DLL builds; if you used
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the debug builds in your app and you changed your app to use /MD you will need
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to change it back to /MDd for libpng 1.6.0 and later.
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The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
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as follows:
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Release Debug
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DLL /MD /MDd
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Static Library /MD /MDd
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@ -1,27 +0,0 @@
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WARNING
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=======
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Libpng 1.6 does not use the default run-time library when building static
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library builds of libpng; instead of the shared DLL runtime it uses a static
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runtime. If you need to change this make sure to change the setting on all the
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relevant projects:
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libpng
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zlib
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all the test programs
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The runtime library settings for each build are as follows:
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Release Debug
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DLL /MD /MDd
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Library /MT /MTd
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NOTICE that libpng 1.5 erroneously used /MD for Debug DLL builds; if you used
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the debug builds in your app and you changed your app to use /MD you will need
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to change it to /MDd for libpng 1.6.
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The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
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as follows:
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Release Debug
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DLL /MD /MDd
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Static Library /MD /MDd
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