Fix the build with MSVC ARM64
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b66ed71131
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1ceaa83a84
@ -20,9 +20,9 @@
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#if PNG_ARM_NEON_IMPLEMENTATION == 1 /* intrinsics code from pngpriv.h */
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#if defined(_MSC_VER) && defined(_M_ARM64)
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#include <arm64_neon.h>
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# include <arm64_neon.h>
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#else
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#include <arm_neon.h>
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# include <arm_neon.h>
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#endif
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/* libpng row pointers are not necessarily aligned to any particular boundary,
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@ -1,5 +1,7 @@
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/* palette_neon_intrinsics.c - NEON optimised palette expansion functions
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*
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* Copyright (c) 2018 Cosmin Truta
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* Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
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* Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
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*
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@ -12,7 +14,11 @@
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#if PNG_ARM_NEON_IMPLEMENTATION == 1
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#include <arm_neon.h>
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#if defined(_MSC_VER) && defined(_M_ARM64)
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# include <arm64_neon.h>
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#else
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# include <arm_neon.h>
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#endif
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/* Build an RGBA palette from the RGB and separate alpha palettes. */
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void
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12
pngrtran.c
12
pngrtran.c
@ -19,10 +19,14 @@
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#include "pngpriv.h"
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#ifdef PNG_ARM_NEON_IMPLEMENTATION
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#if PNG_ARM_NEON_IMPLEMENTATION == 1
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#define PNG_ARM_NEON_INTRINSICS_AVAILABLE
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#include <arm_neon.h>
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#endif
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# if PNG_ARM_NEON_IMPLEMENTATION == 1
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# define PNG_ARM_NEON_INTRINSICS_AVAILABLE
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# if defined(_MSC_VER) && defined(_M_ARM64)
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# include <arm64_neon.h>
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# else
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# include <arm_neon.h>
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# endif
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# endif
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#endif
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#ifdef PNG_READ_SUPPORTED
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