libjpeg-turbo/architecture
2015-07-29 15:18:11 -05:00

1107 lines
60 KiB
Plaintext

JPEG SYSTEM ARCHITECTURE 3-OCT-91
This file provides an overview of the "architecture" of the portable JPEG
software; that is, the functions of the various modules in the system and the
interfaces between modules. For more precise details about any data structure
or calling convention, see the header files.
Important note: when I say "module" I don't mean "a C function", which is what
some people seem to think the term means. A separate C source file is closer
to the mark. Also, it is frequently the case that several different modules
present a common interface to callers; the term "object" or "method" refers to
this common interface (see "Poor man's object-oriented programming", below).
JPEG-specific terminology follows the JPEG R9 draft:
A "component" means a color channel, e.g., Red or Luminance.
A "sample" is a pixel component value (i.e., one number in the image data).
A "coefficient" is a frequency coefficient (a DCT transform output number).
The term "block" refers to an 8x8 group of samples or coefficients.
"MCU" (minimum coded unit) is the same as "MDU" of the R8 draft; i.e., an
interleaved set of blocks of size determined by the sampling factors,
or a single block in a noninterleaved scan.
*** System requirements ***
We must support compression and decompression of both Huffman and
arithmetic-coded JPEG files. Any set of compression parameters allowed by the
JPEG spec should be readable for decompression. (We can be more restrictive
about what formats we can generate.) (Note: for legal reasons no arithmetic
coding implementation is currently included in the publicly available sources.
However, the architecture still supports it.)
We need to be able to handle both raw JPEG files (more specifically, the JFIF
format) and JPEG-in-TIFF (C-cubed's format, and perhaps Kodak's). Even if we
don't implement TIFF ourselves, other people will want to use our code for
that. This means that generation and scanning of the file header has to be
separated out.
Perhaps we should be prepared to support the JPEG lossless mode (also referred
to in the spec as spatial DPCM coding). A lot of people seem to believe they
need this... whether they really do is debatable, but the customer is always
right. On the other hand, there will not be much sharable code between the
lossless and lossy modes! At best, a lossless program could be derived from
parts of the lossy version. For now we will only worry about the lossy mode.
I see no real value in supporting the JPEG progressive modes (note that
spectral selection and successive approximation are two different progressive
modes). These are only of interest when painting the decompressed image in
real-time, which nobody is going to do with a pure software implementation.
There is some value in supporting the hierarchical mode, which allows for
successive frames of higher resolution. This could be of use for including
"thumbnail" representations. Also, Storm's JPEG++ files probably use the
hierarchical mode (I haven't looked). However, this appears to add a lot more
complexity than it is worth.
A variety of uncompressed image file formats and user interfaces must be
supported. These aspects therefore have to be kept separate from the rest of
the system. A particularly important issue is whether color quantization of
the output is needed (i.e., whether a colormap is used). We should be able to
support both adaptive quantization (which requires two or more passes over the
image) and nonadaptive (quantization to a prespecified colormap, which can be
done in one pass).
Memory usage is an important concern, since we will port this code to 80x86
and other limited-memory machines. For large intermediate structures, we
should be able to use either virtual memory or temporary files.
It should be possible to build programs that handle compression only,
decompression only, or both, without much duplicate or unused code in any
version. (In particular, a decompression-only version should have no extra
baggage.)
*** Compression overview ***
The *logical* steps needed in (non-lossless) JPEG compression are:
1. Conversion from incoming image format to a standardized internal form
(either RGB or greyscale).
2. Color space conversion (e.g., RGB to YCbCr). This is a null step for
greyscale (unless we support mapping color inputs to greyscale, which
would most easily be done here). Gamma adjustment may also be needed here.
3. Subsampling (reduction of number of samples in some color components).
This step operates independently on each color component.
4. MCU extraction (creation of a single sequence of 8x8 sample blocks).
This step and the following ones are performed once for each scan
in the output JPEG file, i.e., once if making an interleaved file and more
than once for a noninterleaved file.
Note: both this step and the previous one must deal with edge conditions
for pictures that aren't a multiple of the MCU dimensions. Alternately,
we could expand the picture to a multiple of an MCU before doing these
two steps. (The latter seems better and has been adopted below.)
5. DCT transformation of each 8x8 block.
6. Quantization scaling and zigzag reordering of the elements in each 8x8
block.
7. Huffman or arithmetic encoding of the transformed block sequence.
8. Output of the JPEG file with whatever headers/markers are wanted.
Of course, the actual implementation will combine some of these logical steps
for efficiency. The trick is to keep these logical functions as separate as
possible without losing too much performance.
In addition to these logical pipeline steps, we need various modules that
aren't part of the data pipeline. These are:
A. Overall control (sequencing of other steps & management of data passing).
B. User interface; this will determine the input and output files, and supply
values for some compression parameters. Note that this module is highly
platform-dependent.
C. Compression parameter selection: some parameters should be chosen
automatically rather than requiring the user to find a good value.
The prototype only does this for the back-end (Huffman or arithmetic)
parameters, but further in the future, more might be done. A
straightforward approach to selection is to try several values; this
requires being able to repeatedly apply some portion of the pipeline and
inspect the results (without actually outputting them). Probably only
entropy encoding parameters can reasonably be done this way; optimizing
earlier steps would require too much data to be reprocessed (not to mention
the problem of interactions between parameters for different steps).
What other facilities do we need to support automatic parameter selection?
D. A memory management module to deal with small-memory machines. This must
create the illusion of virtual memory for certain large data structures
(e.g., the subsampled image or the transformed coefficients).
The interface to this must be defined to minimize the overhead incurred,
especially on virtual-memory machines where the module won't do much.
In many cases we can arrange things so that a data stream is produced in
segments by one module and consumed by another without the need to hold it all
in (virtual) memory. This is obviously not possible for any data that must be
scanned more than once, so it won't work everywhere.
The major variable at this level of detail is whether the JPEG file is to be
interleaved or not; that affects the order of processing so fundamentally that
the central control module must know about it. Some of the other modules may
need to know it too. It would simplify life if we didn't need to support
noninterleaved images, but that is not reasonable.
Many of these steps operate independently on each color component; the
knowledge of how many components there are, and how they are interleaved,
ought to be confined to the central control module. (Color space conversion
and MCU extraction probably have to know it too.)
*** Decompression overview ***
Decompression is roughly the inverse process from compression, but there are
some additional steps needed to produce a good output image.
The *logical* steps needed in (non-lossless) JPEG decompression are:
1. Scanning of the JPEG file, decoding of headers/markers etc.
2. Huffman or arithmetic decoding of the coefficient sequence.
3. Quantization descaling and zigzag reordering of the elements in each 8x8
block.
4. MCU disassembly (conversion of a possibly interleaved sequence of 8x8
blocks back to separate components in pixel map order).
5. (Optional) Cross-block smoothing per JPEG section 13.10 or a similar
algorithm. (Steps 5-8 operate independently on each component.)
6. Inverse DCT transformation of each 8x8 block.
7. De-subsampling. At this point a pixel image of the original dimensions
has been recreated.
8. Post-subsampling smoothing. This can be combined with de-subsampling,
by using a convolution-like calculation to generate each output pixel
directly from one or more input pixels.
9. Cropping to the original pixel dimensions (throwing away duplicated
pixels at the edges). It is most convenient to do this now, as the
preceding steps are simplified by not having to worry about odd picture
sizes.
10. Color space reconversion (e.g., YCbCr to RGB). This is a null step for
greyscale. (Note that if we support mapping color JPEG to greyscale,
it could be done as part of this step.) Gamma adjustment may also be
needed here.
11. Color quantization (only if a colormapped output format is requested).
NOTE: it might be better to do this on the internal color space instead of
RGB? If so, it would need to be performed one step earlier.
12. Writing of the desired image format.
As before, some of these will be combined into single steps. When dealing
with a noninterleaved JPEG file, steps 2-9 will be performed once for each
scan; the resulting data will need to be buffered up so that step 10 can
process all the color components together.
The same auxiliary modules are needed as before, except for compression
parameter selection. Note that rerunning a pipeline stage should never be
needed during decompression. This may allow a simpler control module. The
user interface might also be simpler since it need not supply any compression
parameters.
As before, not all of these steps require the whole image to be stored.
Actually, two-pass color quantization is the only step that logically requires
this; everything else could be done a few raster lines at a time (at least for
interleaved images). We might want to make color quantization be a separate
program because of this fact.
Again, many of the steps should be able to work on one color component in
ignorance of the other components.
*** Implications of noninterleaved formats ***
Much of the work can be done in a single pass if an interleaved JPEG file
format is used. With a noninterleaved JPEG file, separating or recombining
the components will force use of virtual memory (on a small-memory machine,
we probably would want one temp file per color component).
If any of the image formats we read or write are noninterleaved, the opposite
condition might apply: processing a noninterleaved JPEG file would be more
efficient. Offhand, though, I can't think of any popular image formats that
work that way; besides the win would only come if the same color space were
used in JPEG and non-JPEG files. It's not worth the complexity to make the
system design accommodate that case efficiently.
An argument against interleaving is that it makes the decompressor need more
memory for cross-block smoothing (since the minimum processable chunk of the
image gets bigger). With images more than 1000 pixels across, 80x86 machines
are likely to have difficulty in handling this feature.
Another argument against interleaving is that the noninterleaved format allows
a wider range of sampling factors, since the limit of ten blocks per MCU no
longer applies. We could get around this by blithely ignoring the spec's
limit of ten blocks, but that seems like a bad idea (especially since it makes
the above problem worse).
The upshot is that we need to support both interleaved and noninterleaved JPEG
formats, since for any given machine and picture size one may be much more
efficient than the other. However, the non-JPEG format we convert to or from
will be assumed to be an interleaved format (i.e., it produces or stores all
the components of a pixel together).
I do not think it is necessary for the compressor to be able to output
partially-interleaved formats (multiple scans, some of which interleave a
subset of the components). However, the decompressor must be able to read
such files to conform to the spec.
*** Data formats ***
Pipeline steps that work on pixel sample values will use the following data
structure:
typedef something JSAMPLE; a pixel component value, 0..MAXJSAMPLE
typedef JSAMPLE *JSAMPROW; ptr to a row of samples
typedef JSAMPROW *JSAMPARRAY; ptr to a list of rows
typedef JSAMPARRAY *JSAMPIMAGE; ptr to a list of color-component arrays
The basic element type JSAMPLE will be one of unsigned char, (signed) char, or
unsigned short. Unsigned short will be used if samples wider than 8 bits are
to be supported (this is a compile-time option). Otherwise, unsigned char is
used if possible. If the compiler only supports signed chars, then it is
necessary to mask off the value when reading. Thus, all reads of sample
values should be coded as "GETJSAMPLE(value)", where the macro will be defined
as "((value)&0xFF)" on signed-char machines and "(value)" elsewhere.
With these conventions, JSAMPLE values can be assumed to be >= 0. This should
simplify correct rounding during subsampling, etc. The JPEG draft's
specification that sample values run from -128..127 will be accommodated by
subtracting 128 just as the sample value is copied into the source array for
the DCT step (this will be an array of signed shorts or longs). Similarly,
during decompression the output of the IDCT step will be immediately shifted
back to 0..255. (NB: different values are required when 12-bit samples are in
use. The code should be written in terms of MAXJSAMPLE and CENTERJSAMPLE,
which will be #defined as 255 and 128 respectively in an 8-bit implementation,
and as 4095 and 2048 in a 12-bit implementation.)
On compilers that don't support "unsigned short", signed short can be used for
a 12-bit implementation. To support lossless coding (which allows up to
16-bit data precision) masking with 0xFFFF in GETJSAMPLE might be necessary.
(But if "int" is 16 bits then using "unsigned int" is the best solution.)
Notice that we use a pointer per row, rather than a two-dimensional JSAMPLE
array. This choice costs only a small amount of memory and has several
benefits:
* Code using the data structure doesn't need to know the allocated width of
the rows. This will simplify edge expansion/compression, since we can work
in an array that's wider than the logical picture width.
* The rows forming a component array may be allocated at different times
without extra copying. This will simplify working a few scanlines at a time,
especially in smoothing steps that need access to the previous and next rows.
* Indexing doesn't require multiplication; this is a performance win on many
machines.
Note that each color component is stored in a separate array; we don't use the
traditional structure in which the components of a pixel are stored together.
This simplifies coding of steps that work on each component independently,
because they don't need to know how many components there are. Furthermore,
we can read or write each component to a temp file independently, which is
helpful when dealing with noninterleaved JPEG files.
A specific sample value will be accessed by code such as
GETJSAMPLE(image[colorcomponent][row][col])
where col is measured from the image left edge, but row is measured from the
first sample row currently in memory. Either of the first two indexings can
be precomputed by copying the relevant pointer.
Pipeline steps that work on frequency-coefficient values will use the
following data structure:
typedef short JCOEF; a 16-bit signed integer
typedef JCOEF JBLOCK[64]; an 8x8 block of coefficients
typedef JBLOCK *JBLOCKROW; ptr to one horizontal row of 8x8 blocks
typedef JBLOCKROW *JBLOCKARRAY; ptr to a list of such rows
typedef JBLOCKARRAY *JBLOCKIMAGE; ptr to a list of color component arrays
The underlying type is always a 16-bit signed integer (this is "short" on all
machines of interest, but let's use the typedef name anyway). These are
grouped into 8x8 blocks (we should use #defines DCTSIZE and DCTSIZE2 rather
than "8" and "64"). The contents of a block may be either in "natural" or
zigzagged order, and may be true values or divided by the quantization
coefficients, depending on where the block is in the pipeline.
Notice that the allocation unit is now a row of 8x8 blocks, corresponding to
eight rows of samples. Otherwise the structure is much the same as for
samples, and for the same reasons.
On machines where malloc() can't handle a request bigger than 64Kb, this data
structure limits us to rows of less than 512 JBLOCKs, which would be a picture
width of 4000 pixels. This seems an acceptable restriction.
On 80x86 machines, the bottom-level pointer types (JSAMPROW and JBLOCKROW)
must be declared as "far" pointers, but the upper levels can be "near"
(implying that the pointer lists are allocated in the DS segment).
To simplify sharing code, we'll have a #define symbol FAR, which expands to
the "far" keyword when compiling on 80x86 machines and to nothing elsewhere.
The data arrays used as input and output of the DCT transform subroutine will
be declared using a separate typedef; they could be arrays of "short", "int"
or "long" independently of the above choices. This would depend on what is
needed to make the compiler generate correct and efficient multiply/add code
in the DCT inner loops. No significant speed or memory penalty will be paid
to have a different representation than is used in the main image storage
arrays, since some additional value-by-value processing is done at the time of
creation or extraction of the DCT data anyway (e.g., add/subtract 128).
*** Poor man's object-oriented programming ***
It should be pretty clear by now that we have a lot of quasi-independent
steps, many of which have several possible behaviors. To avoid cluttering the
code with lots of switch statements, we'll use a simple form of object-style
programming to separate out the different possibilities.
For example, Huffman and arithmetic coding will be implemented as two separate
modules that present the same external interface; at runtime, the calling code
will access the proper module indirectly through an "object".
We can get the limited features we need while staying within portable C. The
basic tool is a function pointer. An "object" is just a struct containing one
or more function pointer fields, each of which corresponds to a method name in
real object-oriented languages. During initialization we fill in the function
pointers with references to whichever module we have determined we need to use
in this run. Then invocation of the module is done by indirecting through a
function pointer; on most architectures this is no more expensive (and
possibly cheaper) than a switch, which would be the only other way of making
the required run-time choice. The really significant benefit, of course, is
keeping the source code clean and well structured.
For example, the interface for entropy decoding (Huffman or arithmetic
decoding) might look like this:
struct function_ptr_struct {
...
/* Entropy decoding methods */
void (*prepare_for_scan) ();
void (*get_next_mcu) ();
...
};
typedef struct function_ptr_struct * function_ptrs;
The struct pointer is what will actually be passed around. A call site might
look like this:
some_function (function_ptrs fptrs)
{
...
(*fptrs->get_next_mcu) (...);
...
}
(It might be worth inventing some specialized macros to hide the rather ugly
syntax for method definition and call.) Note that the caller doesn't know how
many different get_next_mcu procedures there are, what their real names are,
nor how to choose which one to call.
An important benefit of this scheme is that it is easy to provide multiple
versions of any method, each tuned to a particular case. While a lot of
precalculation might be done to select an optimal implementation of a method,
the cost per invocation is constant. For example, the MCU extraction step
might have a "generic" method, plus one or more "hardwired" methods for the
most popular sampling factors; the hardwired methods would be faster because
they'd use straight-line code instead of for-loops. The cost to determine
which method to use is paid only once, at startup, and the selection criteria
are hidden from the callers of the method.
This plan differs a little bit from usual object-oriented structures, in that
only one instance of each object class will exist during execution. The
reason for having the class structure is that on different runs we may create
different instances (choose to execute different modules).
To minimize the number of object pointers that have to be passed around, it
will be easiest to have just a few big structs containing all the method
pointers. We'll actually use two such structs, one for "globally" defined
methods (applicable to the whole file or to all components of the current
scan) and one for methods applicable to a single component. There'll be one
copy of the second kind of struct for each component of the current scan.
This is necessary so that preselection of an optimal method can be done based
on component-specific information (like sampling ratios...)
Because of this choice, it's best not to think of an "object" as a specific
data structure. Rather, an "object" is just a group of related methods.
There would typically be one or more C modules (source files) providing
concrete implementations of those methods. You can think of the term
"method" as denoting the common interface presented by some set of functions,
and "object" as denoting a group of common method interfaces, or the total
shared interface behavior of a group of modules.
*** Data chunk sizes ***
To make the cost of this object-oriented style really minimal, we should make
sure that each method call does a fair amount of computation. To do that we
should pass large chunks of data around; for example, the colorspace
conversion method should process much more than one pixel per call.
For many steps, the most natural unit of data seems to be an "MCU row".
This consists of one complete horizontal strip of the image, as high as an
MCU. In a noninterleaved scan, an MCU row is always eight samples high (when
looking at samples) or one 8x8 block high (when looking at coefficients). In
an interleaved scan, an MCU row consists of all the data for one horizontal
row of MCUs; this may be from one to four blocks high (eight to thirty-two
samples) depending on the sampling factors. The height and width of an MCU
row may be different in each component. (Note that the height and width of an
MCU row changes at the subsampling and de-subsampling steps. An unsubsampled
image has the same size in each component. The preceding statements apply to
the subsampled dimensions.)
For example, consider a 1024-pixel-wide image using (2h:2v)(1h:1v)(1h:1v)
subsampling. In the noninterleaved case, an MCU row of Y would contain 8x1024
samples or the same number of frequency coefficients, so it would occupy
8K bytes (samples) or 16K bytes (coefficients). An MCU row of Cb or Cr would
contain 8x512 samples and occupy half as much space. In the interleaved case,
an MCU row would contain 16x1024 Y samples, 8x512 Cb and 8x512 Cr samples, so
a total of 24K (samples) or 48K (coefficients) would be needed. This is a
reasonable amount of data to expect to retain in memory at one time. (Bear in
mind that we'll usually need to have several MCU rows resident in memory at
once, at the inputs and outputs to various pipeline steps.)
The worst case is probably (2h:4v)(1h:1v)(1h:1v) interleaving (this uses 10
blocks per MCU, which is the maximum allowed by the spec). An MCU will then
contain 32 sample rows worth of Y, so it would occupy 40K or 80K bytes for a
1024-pixel-wide image. The most memory-intensive step is probably cross-block
smoothing, for which we'd need 3 MCU rows of coefficients as input and another
one as output; that would be 320K of working storage. Anything much larger
would not fit in an 80x86 machine. (To decompress wider pictures on an 80x86,
we'll have to skip cross-block smoothing or else use temporary files.)
This unit is thus a reasonable-sized chunk for passing through the pipeline.
Of course, its major advantage is that it is a natural chunk size for the MCU
assembly and disassembly steps to work with.
For the entropy (Huffman or arithmetic) encoding/decoding steps, the most
convenient chunk is a single MCU: one 8x8 block if not interleaved, three to
ten such blocks if interleaved. The advantage of this is that when handling
interleaved data, the blocks have the same sequence of component membership on
each call. (For example, Y,Y,Y,Y,Cb,Cr when using (2h:2v)(1h:1v)(1h:1v)
subsampling.) The code needs to know component membership so that it can
apply the right set of compression coefficients to each block. A prebuilt
array describing this membership can be used during each call. This chunk
size also makes it easy to handle restart intervals: just count off one MCU
per call and reinitialize when the count reaches zero (restart intervals are
specified in numbers of MCU).
For similar reasons, one MCU is also the best chunk size for the frequency
coefficient quantization and dequantization steps.
For subsampling and desubsampling, the best chunk size is to have each call
transform Vk sample rows from or to Vmax sample rows (Vk = this component's
vertical sampling factor, Vmax = largest vertical sampling factor). There are
eight such chunks in each MCU row. Using a whole MCU row as the chunk size
would reduce function call overhead a fraction, but would imply more buffering
to provide context for cross-pixel smoothing.
*** Compression object structure ***
I propose the following set of objects for the compressor. Here an "object"
is the common interface for one or more modules having comparable functions.
Most of these objects can be justified as information-hiding modules.
I've indicated what information is private to each object/module.
Note that in all cases, the caller of a method is expected to have allocated
any storage needed for it to return its result. (Typically this storage can
be re-used in successive calls, so malloc'ing and free'ing once per call is
not reasonable.) Also, much of the context required (compression parameters,
image size, etc) will be passed around in large common data structures, which
aren't described here; see the header files. Notice that any object that
might need to allocate working storage receives an "init" and a "term" call;
"term" should be careful to free all allocated storage so that the JPEG system
can be used multiple times during a program run. (For the same reason,
depending on static initialization of variables is a no-no.)
1. Input file conversion to standardized form. This provides these methods:
input_init: read the file header, report image size & component count.
get_input_row: read one pixel row, return it in our standard format.
input_term: finish up at the end.
In implementations that support multiple input formats, input_init could
set up an appropriate get_input_row method depending on the format it
finds. Note that in most applications, the selection and opening of the
input file will be under the control of the user interface module; and
indeed the user interface may have already read the input header, so that
all that input_init may have to do is return previously saved values. The
behind-the-scenes interaction between this object and the user interface is
not specified by this architecture.
(Hides format of input image and mechanism used to read it. This code is
likely to vary considerably from one implementation to another. Note that
the color space and number of color components of the source are not hidden;
but they are used only by the next object.)
2. Gamma and color space conversion. This provides three methods:
colorin_init: initialization.
get_sample_rows: read, convert, and return a specified number of pixel
rows (not more than remain in the picture).
colorin_term: finish up at the end.
The most efficient approach seems to be for this object to call
get_input_row directly, rather than being passed the input data; that way,
any intermediate storage required can be local to this object.
(get_sample_rows might tell get_input_row to read directly into its own
output area and then convert in place; or it may do something different.
For example, conversion in place wouldn't work if it is changing the number
of color components.) The output of this step is in the standardized
sample array format shown previously.
(Hides all knowledge of color space semantics and conversion. Remaining
modules only need to know the number of JPEG components.)
3. Edge expansion: needs only a single method.
edge_expand: Given an NxM sample array, expand to a desired size (a
multiple of the MCU dimensions) by duplicating the last
row or column. Repeat for each component.
Expansion will occur in place, so the caller must have pre-allocated enough
storage. (I'm assuming that it is easier and faster to do this expansion
than it is to worry about boundary conditions in the next two steps.
Notice that vertical expansion will occur only once, at the bottom of the
picture, so only horizontal expansion by a few pixels is speed-critical.)
(This doesn't really hide any information, so maybe it could be a simple
subroutine instead of a method. Depends on whether we want to be able to
use alternative, optimized methods.)
4. Subsampling: this will be applied to one component at a time.
subsample_init: initialize (precalculate convolution factors, for
example). This will be called once per scan.
subsample: Given a sample array, reduce it to a smaller number of
samples using specified sampling factors.
subsample_term: clean up at the end of a scan.
If the current component has vertical sampling factor Vk and the largest
sampling factor is Vmax, then the input is always Vmax sample rows (whose
width is a multiple of Hmax) and the output is always Vk sample rows.
Vmax additional rows above and below the nominal input rows are also passed
for use by partial-pixel-averaging sampling methods. (Is this necessary?)
At the top and bottom of the image, these extra rows are copies of the
first or last actual input row.
(This hides whether and how cross-pixel averaging occurs.)
5. MCU extraction (creation of a single sequence of 8x8 sample blocks).
extract_init: initialize as needed. This will be called once per scan.
extract_MCUs: convert a sample array to a sequence of MCUs.
extract_term: clean up at the end of a scan.
Given one or more MCU rows worth of image data, extract sample blocks in the
appropriate order; pass these off to subsequent steps one MCU at a time.
The input must be a multiple of the MCU dimensions. It will probably be
most convenient for the DCT transform, frequency quantization, and zigzag
reordering of each block to be done as simple subroutines of this step.
Once a transformed MCU has been completed, it'll be passed off to a
method call, which will be passed as a parameter to extract_MCUs.
That routine might either encode and output the MCU immediately, or buffer
it up for later output if we want to do global optimization of the entropy
encoding coefficients. Note: when outputting a noninterleaved file this
object will be called separately for each component. Direct output could
be done for the first component, but the others would have to be buffered.
(Again, an object mainly on the grounds that multiple instantiations might
be useful.)
6. DCT transformation of each 8x8 block. This probably doesn't have to be a
full-fledged method, but just a plain subroutine that will be called by MCU
extraction. One 8x8 block will be processed per call.
7. Quantization scaling and zigzag reordering of the elements in each 8x8
block. (This can probably be a plain subroutine called once per block by
MCU extraction; hard to see a need for multiple instantiations here.)
8. Entropy encoding (Huffman or arithmetic).
entropy_encoder_init: prepare for one scan.
entropy_encode: accepts an MCU's worth of quantized coefficients,
encodes and outputs them.
entropy_encoder_term: finish up at end of a scan (dump any buffered
bytes, for example).
The data output by this module will be sent to the entropy_output method
provided by the pipeline controller. (It will probably be worth using
buffering to pass multiple bytes per call of the output method.) The
output method could be just write_jpeg_data, but might also be a dummy
routine that counts output bytes (for use during cut-and-try coefficient
optimization).
(This hides which entropy encoding method is in use.)
9. JPEG file header construction. This will provide these methods:
write_file_header: output the initial header.
write_scan_header: output scan header (called once per component
if noninterleaved mode).
write_jpeg_data: the actual data output method for the preceding step.
write_scan_trailer: finish up after one scan.
write_file_trailer: finish up at end of file.
Note that compressed data is passed to the write_jpeg_data method, in case
a simple fwrite isn't appropriate for some reason.
(This hides which variant JPEG file format is being written. Also, the
actual mechanism for writing the file is private to this object and the
user interface.)
10. Pipeline control. This object will provide the "main loop" that invokes
all the pipeline objects. Note that we will need several different main
loops depending on the situation (interleaved output or not, global
optimization of encoding parameters or not, etc). This object will do
most of the memory allocation, since it will provide the working buffers
that are the inputs and outputs of the pipeline steps.
(An object mostly to support multiple instantiations; however, overall
memory management and sequencing of operations are known only here.)
11. Overall control. This module will provide at least two routines:
jpeg_compress: the main entry point to the compressor.
per_scan_method_selection: called by pipeline controllers for
secondary method selection passes.
jpeg_compress is invoked from the user interface after the UI has selected
the input and output files and obtained values for all compression
parameters that aren't dynamically determined. jpeg_compress performs
basic initialization (e.g., calculating the size of MCUs), does the
"global" method selection pass, and finally calls the selected pipeline
control object. (Per-scan method selections will be invoked by the
pipeline controller.)
Note that jpeg_compress can't be a method since it is invoked prior to
method selection.
12. User interface; this is the architecture's term for "the rest of the
application program", i.e., that which invokes the JPEG compressor. In a
standalone JPEG compression program the UI need be little more than a C
main() routine and argument parsing code; but we can expect that the JPEG
compressor may be incorporated into complex graphics applications, wherein
the UI is much more complex. Much of the UI will need to be written
afresh for each non-Unix-like platform the compressor is ported to.
The UI is expected to supply input and output files and values for all
non-automatically-chosen compression parameters. (Hence defaults are
determined by the UI; we should probably provide helpful routines to fill
in recommended defaults.) The UI must also supply error handling
routines and some mechanism for trace messages.
(This module hides the user interface provided --- command line,
interactive, etc. Except for error/message handling, the UI calls the
portable JPEG code, not the other way around.)
13. (Optional) Compression parameter selection control.
entropy_optimize: given an array of MCUs ready to be fed to entropy
encoding, find optimal encoding parameters.
The actual optimization algorithm ought to be separated out as an object,
even though a special pipeline control method will be needed. (The
pipeline controller only has to understand that the output of extract_MCUs
must be built up as a virtual array rather than fed directly to entropy
encoding and output. This pipeline behavior may also be useful for future
implementation of hierarchical modes, etc.)
To minimize the amount of control logic in the optimization module, the
pipeline control doesn't actually hand over big-array pointers, but rather
an "iterator": a function which knows how to scan the stored image.
(This hides the details of the parameter optimization algorithm.)
The present design doesn't allow for multiple passes at earlier points
in the pipeline, but allowing that would only require providing some
new pipeline control methods; nothing else need change.
14. A memory management object. This will provide methods to allocate "small"
things and "big" things. Small things have to fit in memory and you get
back direct pointers (this could be handled by direct calls to malloc, but
it's cleaner not to assume malloc is the right routine). "Big" things
mean buffered images for multiple passes, noninterleaved output, etc.
In this case the memory management object will give you room for a few MCU
rows and you have to ask for access to the next few; dumping and reloading
in a temporary file will go on behind the scenes. (All big objects are
image arrays containing either samples or coefficients, and will be
scanned top-to-bottom some number of times, so we can apply this access
model easily.) On a platform with virtual memory, the memory manager can
treat small and big things alike: just malloc up enough virtual memory for
the whole image, and let the operating system worry about swapping the
image to disk.
Most of the actual calls on the memory manager will be made from pipeline
control objects; changing any data item from "small" to "big" status would
require a new pipeline control object, since it will contain the logic to
ask for a new chunk of a big thing. Thus, one way in which pipeline
controllers will vary is in which structures they treat as big.
The memory manager will need to be told roughly how much space is going to
be requested overall, so that it can figure out how big a buffer is safe
to allocate for a "big" object. (If it happens that you are dealing with
a small image, you'd like to decide to keep it all in memory!) The most
flexible way of doing this is to divide allocation of "big" objects into
two steps. First, there will be one or more "request" calls that indicate
the desired object sizes; then an "instantiate" call causes the memory
manager to actually construct the objects. The instantiation must occur
before the contents of any big object can be accessed.
For 80x86 CPUs, we would like the code to be compilable under small or
medium model, meaning that pointers are 16 bits unless explicitly declared
FAR. Hence space allocated by the "small" allocator must fit into the
64Kb default data segment, along with stack space and global/static data.
For normal JPEG operations we seem to need only about 32Kb of such space,
so we are within the target (and have a reasonable slop for the needs of
a surrounding application program). However, some color quantization
algorithms need 64Kb or more of all-in-memory space in order to create
color histograms. For this purpose, we will also support "medium" size
things. These are semantically the same as "small" things but are
referenced through FAR pointers.
The following methods will be needed:
alloc_small: allocate an object of given size; use for any random
data that's not an image array.
free_small: release same.
alloc_medium: like alloc_small, but returns a FAR pointer.
free_medium: release same.
alloc_small_sarray: construct an all-in-memory image sample array.
free_small_sarray: release same.
alloc_small_barray,
free_small_barray: ditto for block (coefficient) arrays.
request_big_sarray: request a virtual image sample array. The size
of the in-memory buffer will be determined by the
memory manager, but it will always be a multiple
of the passed-in MCU height.
request_big_barray: ditto for block (coefficient) arrays.
alloc_big_arrays: instantiate all the big arrays previously requested.
This call will also pass some info about future
memory demands, so that the memory manager can
figure out how much space to leave unallocated.
access_big_sarray: obtain access to a specified portion of a virtual
image sample array.
access_big_barray: ditto for block (coefficient) arrays.
free_big_sarray: release a virtual sample array.
free_big_barray: ditto for block (coefficient) arrays.
alloc_big_arrays will be called by the pipeline controller, which does
most of the memory allocation anyway. The only reason for having separate
request calls is to allow some of the other modules to get big arrays.
The pipeline controller is required to give an upper bound on total future
small-array requests, so that this space can be discounted. (A fairly
conservative estimate will be adequate.) Future small-object requests
aren't counted; the memory manager has to use a slop factor for those.
10K or so seems to be sufficient. (In an 80x86, small objects aren't an
issue anyway, since they don't compete for far-heap space. "Medium"-size
objects will have to be counted separately.)
The distinction between sample and coefficient array routines is annoying,
but it has to be maintained for machines in which "char *" is represented
differently from "int *"... on byte-addressable machines some of these
methods could point to the same code.
The array routines will operate on only 2-D arrays (one component at a
time), since different components may require different-size arrays.
(This object hides the knowledge of whether virtual memory is available,
as well as the actual interface to OS and library support routines.)
Note that any given implementation will presumably contain only one
instantiation of input file header reading, overall control, user interface,
and memory management. Thus these could be called as simple subroutines,
without bothering with an object indirection. This is essential for overall
control (which has to initialize the object structure); I'm undecided whether
to impose objectness on the other three.
*** Decompression object structure ***
I propose the following set of objects for decompression. The general
comments at the top of the compression object section also apply here.
1. JPEG file scanning. This will provide these methods:
read_file_header: read the file header, determine which variant
JPEG format is in use, read everything through SOF.
read_scan_header: read scan header (up through SOS). This is called
after read_file_header and again after each scan;
it returns TRUE if it finds SOS, FALSE if EOI.
read_jpeg_data: fetch data for entropy decoder.
read_scan_trailer: finish up after one scan, prepare for another call
of read_scan_header (may be a no-op).
read_file_trailer: finish up at end of file (probably a no-op).
The entropy decoder must deal with restart markers, but all other JPEG
marker types will be handled in this object; useful data from the markers
will be extracted into data structures available to subsequent routines.
Note that on exit from read_file_header, only the SOF-marker data should be
assumed valid (image size, component IDs, sampling factors); other data
such as Huffman tables may not appear until after the SOF. The overall
image size and colorspace can be determined after read_file_header, but not
whether or how the data is interleaved. (This hides which variant JPEG
file format is being read. In particular, for JPEG-in-TIFF the read_header
routines might not be scanning standard JPEG markers at all; they could
extract the data from TIFF tags. The user interface will already have
opened the input file and possibly read part of the header before
read_file_header is called.)
NOTE: for JFIF/raw-JPEG file format, the read_jpeg_data routine is actually
supplied by the user interface; the jrdjfif module uses read_jpeg_data
internally to scan the input stream. This makes it possible for the user
interface module to single-handedly implement special applications like
reading from a non-stdio source. For JPEG-in-TIFF format, the need for
random access will make it impossible for this to work; hence the TIFF
header module will probably override the UI read_jpeg_data routine.
Non-stdio input from a TIFF file will require extensive surgery to the TIFF
header module, if indeed it is practical at all.
2. Entropy (Huffman or arithmetic) decoding of the coefficient sequence.
entropy_decoder_init: prepare for one scan.
entropy_decode: decodes and returns an MCU's worth of quantized
coefficients per call.
entropy_decoder_term: finish up after a scan (may be a no-op).
This will read raw data by calling the read_jpeg_data method (I don't see
any reason to provide a further level of indirection).
(This hides which entropy encoding method is in use.)
3. Quantization descaling and zigzag reordering of the elements in each 8x8
block. (This can probably be a plain subroutine called once per block;
hard to see a need for multiple instantiations here.)
4. MCU disassembly (conversion of a possibly interleaved sequence of 8x8
blocks back to separate components in pixel map order).
disassemble_init: initialize. This will be called once per scan.
disassemble_MCU: Given an MCU's worth of dequantized blocks,
distribute them into the proper locations in a
coefficient image array.
disassemble_term: clean up at the end of a scan.
Probably this should be called once per MCU row and should call the
preceding two objects repeatedly to obtain the row's data. The output is
always a multiple of an MCU's dimensions.
(An object on the grounds that multiple instantiations might be useful.)
5. Cross-block smoothing per JPEG section 13.10 or a similar algorithm.
smooth_coefficients: Given three block rows' worth of a single
component, emit a smoothed equivalent of the
middle row. The "above" and "below" pointers
may be NULL if at top/bottom of image.
The pipeline controller will do the necessary buffering to provide the
above/below context. Smoothing will be optional since a good deal of
extra memory is needed to buffer the additional block rows.
(This object hides the details of the smoothing algorithm.)
6. Inverse DCT transformation of each 8x8 block. (This can be a plain
subroutine processing one block per call.)
7. De-subsampling and smoothing: this will be applied to one component at a
time. Note that cross-pixel smoothing, which was a separate step in the
prototype code, will now be performed simultaneously with expansion.
unsubsample_init: initialize (precalculate convolution factors, for
example). This will be called once per scan.
unsubsample: Given a sample array, enlarge it by specified sampling
factors.
unsubsample_term: clean up at the end of a scan.
If the current component has vertical sampling factor Vk and the largest
sampling factor is Vmax, then the input is always Vk sample rows (whose
width is a multiple of Hk) and the output is always Vmax sample rows.
Vk additional rows above and below the nominal input rows are also passed
for use in cross-pixel smoothing. At the top and bottom of the image,
these extra rows are copies of the first or last actual input row.
(This hides whether and how cross-pixel smoothing occurs.)
8. Cropping to the original pixel dimensions (throwing away duplicated
pixels at the edges). This won't be a separate object, just an
adjustment of the nominal image size in the pipeline controller.
9. Color space reconversion and gamma adjustment.
colorout_init: initialization. This will be passed the component
data from read_file_header, and will determine the
number of output components.
color_convert: convert a specified number of pixel rows. Input and
output are image arrays of same size but possibly
different numbers of components.
colorout_term: cleanup (probably a no-op except for memory dealloc).
In practice will always be given an MCU row's worth of pixel rows, except
at the bottom where a smaller number of rows may be left over. Note that
this object works on all the components at once.
(Hides all knowledge of color space semantics and conversion. Remaining
modules only need to know the number of JPEG and output components.)
10. Color quantization (used only if a colormapped output format is requested).
We use two different strategies depending on whether one-pass (on-the-fly)
or two-pass quantization is requested. Note that the two-pass interface
is actually designed to let the quantizer make any number of passes.
color_quant_init: initialization, allocate working memory. In 1-pass
quantization, should call put_color_map.
color_quantize: convert a specified number of pixel rows. Input
and output are image arrays of same size, but input
is N coefficients and output is only one. (Used only
in 1-pass quantization.)
color_quant_prescan: prescan a specified number of pixel rows in
2-pass quantization.
color_quant_doit: perform multi-pass color quantization. Input is a
"big" sample image, output is via put_color_map and
put_pixel_rows. (Used only in 2-pass quantization.)
color_quant_term: cleanup (probably a no-op except for memory dealloc).
For one-pass quantization the image is simply processed by color_quantize,
a few rows at a time. For two-pass quantization, the pipeline controller
accumulates the output of color_convert into a "big" sample image. The
color_quant_prescan method is invoked during this process so that the
quantizer can accumulate statistics. At the end of the image,
color_quant_doit is called; it must rescan the "big" image and pass
converted data to the output module. Additional scans of the image could
be made before the output pass is done (in fact, prescan could be a no-op).
As with entropy parameter optimization, the pipeline controller actually
passes an iterator function rather than direct access to the big image.
NOTE: it might be better to do this on the internal color space instead of
RGB? If so, it would need to be performed one step earlier.
(Hides color quantization algorithm.)
11. Writing of the desired image format.
output_init: produce the file header given data from read_file_header.
put_color_map: output colormap, if any (called by color quantizer).
put_pixel_rows: output image data in desired format.
output_term: finish up at the end.
Note that whether colormapping is needed will be determined by the user
interface object prior to method selection. In implementations that
support multiple output formats, the actual output format will also be
determined by the user interface.
(Hides format of output image and mechanism used to write it. Note that
several other objects know the color model used by the output format. The
actual mechanism for writing the file is private to this object and the
user interface.)
12. Pipeline control. This object will provide the "main loop" that invokes
all the pipeline objects. Note that we will need several different main
loops depending on the situation (interleaved input or not, whether to
apply cross-block smoothing or not, etc). We may want to divvy up the
pipeline controllers into two levels, one that retains control over the
whole file and one that is invoked per scan.
This object will do most of the memory allocation, since it will provide
the working buffers that are the inputs and outputs of the pipeline steps.
(An object mostly to support multiple instantiations; however, overall
memory management and sequencing of operations are known only here.)
13. Overall control. This module will provide at least two routines:
jpeg_decompress: the main entry point to the decompressor.
per_scan_method_selection: called by pipeline controllers for
secondary method selection passes.
jpeg_decompress is invoked from the user interface after the UI has
selected the input and output files and obtained values for all
user-specified options (e.g., output file format, whether to do block
smoothing). jpeg_decompress calls read_file_header, performs basic
initialization (e.g., calculating the size of MCUs), does the "global"
method selection pass, and finally calls the selected pipeline control
object. (Per-scan method selections will be invoked by the pipeline
controller.)
Note that jpeg_decompress can't be a method since it is invoked prior to
method selection.
14. User interface; this is the architecture's term for "the rest of the
application program", i.e., that which invokes the JPEG decompressor.
The UI is expected to supply input and output files and values for all
operational parameters. The UI must also supply error handling routines.
At the moment I can't think of any nonfatal errors the JPEG code is likely
to report, so a single report-this-error-and-exit method should be
sufficient.
(This module hides the user interface provided --- command line,
interactive, etc. Except for error handling, the UI calls the portable
JPEG code, not the other way around.)
15. A memory management object. This will be identical to the memory
management for compression (and will be the same code, in combined
programs). See above for details.
*** Initial method selection ***
The main ugliness in this design is the portion of startup that will select
which of several instantiations should be used for each of the objects. (For
example, Huffman or arithmetic for entropy encoding; one of several pipeline
controllers depending on interleaving, the size of the image, etc.) It's not
really desirable to have a single chunk of code that knows the names of all
the possible instantiations and the conditions under which to select each one.
The best approach seems to be to provide a selector function for each object
(group of related method calls). This function knows about each possible
instantiation of its object and how to choose the right one; but it doesn't
know about any other objects.
Note that there will be several rounds of method selection: at initial startup,
after overall compression parameters are determined (after the file header is
read, if decompressing), and one in preparation for each scan (this occurs
more than once if the file is noninterleaved). Each object method will need
to be clearly identified as to which round sets it up.
*** Implications of DNL marker ***
Some JPEG files may use a DNL marker to postpone definition of the image
height (this would be useful for a fax-like scanner's output, for instance).
In these files the SOF marker claims the image height is 0, and you only
find out the true image height at the end of the first scan.
We could handle these files as follows:
1. Upon seeing zero image height, replace it by 65535 (the maximum allowed).
2. When the DNL is found, update the image height in the global image
descriptor.
This implies that pipeline control objects must avoid making copies of the
image height, and must re-test for termination after each MCU row. This is
no big deal.
In situations where image-size data structures are allocated, this approach
will result in very inefficient use of virtual memory or
much-larger-than-necessary temporary files. This seems acceptable for
something that probably won't be a mainstream usage. People might have to
forgo use of memory-hogging options (such as two-pass color quantization or
noninterleaved JPEG files) if they want efficient conversion of such files.
(One could improve efficiency by demanding a user-supplied upper bound for the
height, less than 65536; in most cases it could be much less.)
Alternately, we could insist that DNL-using files be preprocessed by a
separate program that reads ahead to the DNL, then goes back and fixes the SOF
marker. This is a much simpler solution and is probably far more efficient.
Even if one wants piped input, buffering the first scan of the JPEG file
needs a lot smaller temp file than is implied by the maximum-height method.
For this approach we'd simply treat DNL as a no-op in the decompressor (at
most, check that it matches the SOF image height).
We will not worry about making the compressor capable of outputting DNL. Note
that something similar to the first scheme above could be applied if anyone
ever wants to make that work.
*** Notes for MS-DOS implementors ***
The standalone cjpeg and djpeg applications can be compiled in "small" memory
model, at least at the moment; as the code grows we may be forced to switch to
"medium" model. (Small = both code and data pointers are near by default;
medium = far code pointers, near data pointers.) Medium model will slow down
calls through method pointers, but I don't think this will amount to any
significant speed penalty.
When integrating the JPEG code into a larger application, it's a good idea to
stay with a small-data-space model if possible. An 8K stack is much more than
sufficient for the JPEG code, and its static data requirements are less than
1K. When executed, it will typically malloc about 10K worth of near heap
space (and lots of far heap, but that doesn't count in this calculation).
This figure will vary depending on image size and other factors, but figuring
20K should be more than sufficient. Thus you have about 35K available for
other modules' static data and near heap requirements before you need to go to
a larger memory model. The C library's static data will account for several K
of this, but that still leaves a good deal for your needs. (If you are tight
on space, you could reduce JPEG_BUF_SIZE from 4K to 1K to save 3K of near heap
space.)
As the code is improved, we will endeavor to hold the near data requirements
to the range given above. This does imply that certain data structures will
be allocated as FAR although they would fit in near space if we assumed the
JPEG code is stand-alone. (The LZW tables in jrdgif/jwrgif are examples.)
To make an optimal implementation, you might want to move these structures
back to near heap if you know there is sufficient space.
*** Potential optimizations ***
For colormapped input formats it might be worthwhile to merge the input file
reading and the colorspace conversion steps; in other words, do the colorspace
conversion by hacking up the colormap before inputting the image body, rather
than doing the conversion on each pixel independently. Not clear if this is
worth the uglification involved. In the above design for the compressor, only
the colorspace conversion step ever sees the output of get_input_row, so this
sort of thing could be done via private agreement between those two modules.
Level shift from 0..255 to -128..127 may be done either during colorspace
conversion, or at the moment of converting an 8x8 sample block into the format
used by the DCT step (which will be signed short or long int). This could be
selectable by a compile-time flag, so that the intermediate steps can work on
either signed or unsigned chars as samples, whichever is most easily handled
by the platform. However, making sure that rounding is done right will be a
lot easier if we can assume positive values. At the moment I think that
benefit is worth the overhead of "& 0xFF" when reading out sample values on
signed-char-only machines.