104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/*
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* Created by Phil on 29/11/2010.
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* Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
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*
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* Distributed under the Boost Software License, Version 1.0. (See accompanying
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* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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*/
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#include "catch.hpp"
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inline bool itDoesThis(){ return true; }
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inline bool itDoesThat(){ return true; }
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SCENARIO( "Do that thing with the thing", "[Tags]" ) {
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GIVEN( "This stuff exists" ) {
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// make stuff exist
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WHEN( "I do this" ) {
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// do this
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THEN( "it should do this")
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{
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REQUIRE( itDoesThis() );
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AND_THEN( "do that")
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REQUIRE( itDoesThat() );
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}
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}
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}
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}
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SCENARIO( "Vector resizing affects size and capacity", "[vector][bdd][size][capacity]" ) {
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GIVEN( "an empty vector" ) {
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std::vector<int> v;
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REQUIRE( v.size() == 0 );
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WHEN( "it is made larger" ) {
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v.resize( 10 );
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THEN( "the size and capacity go up" ) {
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REQUIRE( v.size() == 10 );
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REQUIRE( v.capacity() >= 10 );
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AND_WHEN( "it is made smaller again" ) {
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v.resize( 5 );
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THEN( "the size goes down but the capacity stays the same" ) {
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REQUIRE( v.size() == 5 );
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REQUIRE( v.capacity() >= 10 );
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}
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}
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}
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}
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WHEN( "we reserve more space" ) {
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v.reserve( 10 );
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THEN( "The capacity is increased but the size remains the same" ) {
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REQUIRE( v.capacity() >= 10 );
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REQUIRE( v.size() == 0 );
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}
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}
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}
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}
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SCENARIO( "This is a really long scenario name to see how the list command deals with wrapping",
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"[very long tags][lots][long][tags][verbose]"
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"[one very long tag name that should cause line wrapping writing out using the list command]"
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"[anotherReallyLongTagNameButThisOneHasNoObviousWrapPointsSoShouldSplitWithinAWordUsingADashCharacter]" ) {
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GIVEN( "A section name that is so long that it cannot fit in a single console width" )
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WHEN( "The test headers are printed as part of the normal running of the scenario" )
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THEN( "The, deliberately very long and overly verbose (you see what I did there?) section names must wrap, along with an indent" )
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SUCCEED("boo!");
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}
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namespace {
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// a trivial fixture example to support SCENARIO_METHOD tests
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struct Fixture
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{
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Fixture()
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: d_counter(0)
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{
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}
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int counter()
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{
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return d_counter++;
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}
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int d_counter;
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};
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}
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SCENARIO_METHOD(Fixture,
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"BDD tests requiring Fixtures to provide commonly-accessed data or methods",
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"[bdd][fixtures]") {
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const int before(counter());
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GIVEN("No operations precede me") {
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REQUIRE(before == 0);
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WHEN("We get the count") {
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const int after(counter());
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THEN("Subsequently values are higher") {
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REQUIRE(after > before);
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}
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}
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}
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}
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